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Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_3 (Results 1 – 9 of 9) sorted by relevance

/trunk/main/svx/inc/svx/
H A Dscene3d.hxx136 …{ return ((const Svx3DLightcolor3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetVa… in GetLightColor3()
H A Dsvddef.hxx263 #define SDRATTR_3DSCENE_LIGHTCOLOR_3 (SDRATTR_3DSCENE_FIRST + 6) /* 1289 V4+++*/ macro
H A Dunoshprp.hxx436 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_3), SDRATTR_3DSCENE_LIGHTCOLOR_3 , &::getCppuTy…
/trunk/main/svx/source/engine3d/
H A Dsvx3ditems.cxx170 : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3) in Svx3DLightcolor3Item()
H A Dfloat3d.cxx1171 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3); in Update()
1174 aColor = ((const Svx3DLightcolor3Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue(); in Update()
2050 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3); in GetAttr()
/trunk/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneIllumination.cxx430 …eColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetVa… in IMPL_LINK()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx931 …basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetVa… in createNewSdrLightingAttribute()
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx948 …se 2 : return ((const Svx3DLightcolor3Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetVa… in GetLightColor()
/trunk/main/svx/source/svdraw/
H A Dsvdattr.cxx262 mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_3 - SDRATTR_START ] = new Svx3DLightcolor3Item; in SdrItemPool()

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