Searched refs:SDRATTR_3DSCENE_LIGHTCOLOR_6 (Results 1 – 9 of 9) sorted by path
445 …eColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetVa… in IMPL_LINK()
142 …{ return ((const Svx3DLightcolor6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetVa… in GetLightColor6()
266 #define SDRATTR_3DSCENE_LIGHTCOLOR_6 (SDRATTR_3DSCENE_FIRST + 9) /* 1292 V4+++*/ macro
439 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_6), SDRATTR_3DSCENE_LIGHTCOLOR_6 , &::getCppuTy…
951 …se 5 : return ((const Svx3DLightcolor6Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetVa… in GetLightColor()
1318 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6); in Update()1321 aColor = ((const Svx3DLightcolor6Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue(); in Update()2122 rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6); in GetAttr()
182 : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6) in Svx3DLightcolor6Item()
952 …basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetVa… in createNewSdrLightingAttribute()
265 mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_6 - SDRATTR_START ] = new Svx3DLightcolor6Item; in SdrItemPool()
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