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Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_1 (Results 1 – 9 of 9) sorted by path

/trunk/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneIllumination.cxx422 …3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in IMPL_LINK()
/trunk/main/svx/inc/svx/
H A Dscene3d.hxx172 …rn ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in GetLightDirection1()
H A Dsvddef.hxx278 #define SDRATTR_3DSCENE_LIGHTDIRECTION_1 (SDRATTR_3DSCENE_FIRST + 21) /* 1304 V4+++*/ macro
H A Dunoshprp.hxx442 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_1), SDRATTR_3DSCENE_LIGHTDIRECTION_1 , &::getCpp…
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx968 … return ((const Svx3DLightDirection1Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in GetLightDirection()
/trunk/main/svx/source/engine3d/
H A Dfloat3d.cxx1115 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); in Update()
2012 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)); in GetAttr()
H A Dsvx3ditems.cxx230 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) in Svx3DLightDirection1Item()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx918 …ector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).Get… in createNewSdrLightingAttribute()
/trunk/main/svx/source/svdraw/
H A Dsvdattr.cxx277 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_1 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()

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