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Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_2 (Results 1 – 9 of 9) sorted by path

/trunk/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneIllumination.cxx427 …3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in IMPL_LINK()
/trunk/main/svx/inc/svx/
H A Dscene3d.hxx174 …rn ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in GetLightDirection2()
H A Dsvddef.hxx279 #define SDRATTR_3DSCENE_LIGHTDIRECTION_2 (SDRATTR_3DSCENE_FIRST + 22) /* 1305 V4+++*/ macro
H A Dunoshprp.hxx443 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_2), SDRATTR_3DSCENE_LIGHTDIRECTION_2 , &::getCpp…
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx969 … return ((const Svx3DLightDirection2Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in GetLightDirection()
/trunk/main/svx/source/engine3d/
H A Dfloat3d.cxx1164 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); in Update()
2037 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)); in GetAttr()
H A Dsvx3ditems.cxx234 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) in Svx3DLightDirection2Item()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx925 …ector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).Get… in createNewSdrLightingAttribute()
/trunk/main/svx/source/svdraw/
H A Dsvdattr.cxx278 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_2 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()

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