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Searched refs:Svx3DLightDirection8Item (Results 1 – 7 of 7) sorted by relevance

/trunk/main/svx/inc/svx/
H A Dsvx3ditems.hxx312 class SVX_DLLPUBLIC Svx3DLightDirection8Item : public SvxB3DVectorItem { class
314 Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
H A Dscene3d.hxx186 …{ return ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8… in GetLightDirection8()
/trunk/main/svx/source/engine3d/
H A Dsvx3ditems.cxx257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection8Item() function in Svx3DLightDirection8Item
/trunk/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneIllumination.cxx457 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLight… in IMPL_LINK()
636 aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx816 case 7: aSet.Put(Svx3DLightDirection8Item(aDirection)); break; in SetPosition()
975 …case 7 : return ((const Svx3DLightDirection8Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx967 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
/trunk/main/svx/source/svdraw/
H A Dsvdattr.cxx284 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_8 - SDRATTR_START ] = new Svx3DLightDirection8Item; in SdrItemPool()

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