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Searched refs:aTriangle (Results 1 – 7 of 7) sorted by last modified time

/trunk/main/filter/source/msfilter/
H A Dmsdffimp.cxx828 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
832 aTriangle.setClosed(true); in GetLineArrow()
833 aRetval = aTriangle; in GetLineArrow()
854 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
861 aTriangle.setClosed(true); in GetLineArrow()
862 aRetval = aTriangle; in GetLineArrow()
868 basegfx::B2DPolygon aTriangle; in GetLineArrow() local
873 aTriangle.setClosed(true); in GetLineArrow()
874 aRetval = aTriangle; in GetLineArrow()
885 aTriangle.setClosed(true); in GetLineArrow()
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/trunk/main/sc/source/core/data/
H A Dpostit.cxx118 ::basegfx::B2DPolygon aTriangle; in SetDefaultItems()
119 aTriangle.append( ::basegfx::B2DPoint( 10.0, 0.0 ) ); in SetDefaultItems()
120 aTriangle.append( ::basegfx::B2DPoint( 0.0, 30.0 ) ); in SetDefaultItems()
121 aTriangle.append( ::basegfx::B2DPoint( 20.0, 30.0 ) ); in SetDefaultItems()
122 aTriangle.setClosed( true ); in SetDefaultItems()
126 aItemSet.Put( XLineStartItem( String::EmptyString(), ::basegfx::B2DPolyPolygon( aTriangle ) ) ); in SetDefaultItems()
/trunk/main/svx/source/table/
H A Dsvdotable.cxx1875 Point aTriangle[3]; in lcl_VertLineEnds() local
1876 aTriangle[0] = Point( nTopLeft, nTopPos ); // wie aPoints[0] in lcl_VertLineEnds()
1877 aTriangle[1] = Point( nTopRight, nTopPos ); // wie aPoints[1] in lcl_VertLineEnds()
1878 aTriangle[2] = Point( rTop.X(), nTopPos - (nLineW - 1) / 2 ); in lcl_VertLineEnds()
1879 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
1891 Point aTriangle[3]; in lcl_VertLineEnds() local
1892 aTriangle[0] = Point( nBotLeft, nBotPos ); // wie aPoints[3] in lcl_VertLineEnds()
1893 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds()
1894 aTriangle[2] = Point( rBottom.X(), nBotPos - (nLineW - 1) / 2 + nLineW - 1 ); in lcl_VertLineEnds()
1895 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
/trunk/main/sw/source/ui/docvw/
H A DAnchorOverlayObject.cxx112 const drawinglayer::primitive2d::Primitive2DReference aTriangle( in create2DDecomposition() local
117 … drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, aTriangle); in create2DDecomposition()
/trunk/main/svx/source/xoutdev/
H A Dxtablend.cxx127 basegfx::B2DPolygon aTriangle; in Create() local
128 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in Create()
129 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in Create()
130 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in Create()
131 aTriangle.setClosed(true); in Create()
132 Insert( new XLineEndEntry( basegfx::B2DPolyPolygon(aTriangle), SVX_RESSTR( RID_SVXSTR_ARROW ) ) ); in Create()
/trunk/main/sc/source/ui/view/
H A Doutput.cxx1337 Point aTriangle[3]; in lcl_VertLineEnds() local
1338 aTriangle[0] = Point( nTopLeft, nTopPos ); // wie aPoints[0] in lcl_VertLineEnds()
1339 aTriangle[1] = Point( nTopRight, nTopPos ); // wie aPoints[1] in lcl_VertLineEnds()
1340 aTriangle[2] = Point( rTop.X(), nTopPos - (nLineW - 1) / 2 ); in lcl_VertLineEnds()
1341 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
1353 Point aTriangle[3]; in lcl_VertLineEnds() local
1354 aTriangle[0] = Point( nBotLeft, nBotPos ); // wie aPoints[3] in lcl_VertLineEnds()
1355 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds()
1356 aTriangle[2] = Point( rBottom.X(), nBotPos - (nLineW - 1) / 2 + nLineW - 1 ); in lcl_VertLineEnds()
1357 Polygon aTriPoly( 3, aTriangle ); in lcl_VertLineEnds()
/trunk/main/sc/source/core/tool/
H A Ddetfunc.cxx162 basegfx::B2DPolygon aTriangle; in ScDetectiveData() local
163 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in ScDetectiveData()
164 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in ScDetectiveData()
165 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in ScDetectiveData()
166 aTriangle.setClosed(true); in ScDetectiveData()
183 aArrowSet.Put( XLineEndItem( aName, basegfx::B2DPolyPolygon(aTriangle) ) ); in ScDetectiveData()
210 basegfx::B2DPolygon aTriangle; in ScCommentData() local
211 aTriangle.append(basegfx::B2DPoint(10.0, 0.0)); in ScCommentData()
212 aTriangle.append(basegfx::B2DPoint(0.0, 30.0)); in ScCommentData()
213 aTriangle.append(basegfx::B2DPoint(20.0, 30.0)); in ScCommentData()
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