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Searched refs:nObjectRotation (Results 1 – 2 of 2) sorted by last modified time

/trunk/main/filter/source/msfilter/
H A Dmsdffimp.cxx4450 sal_Int32 nObjectRotation = mnFix16Angle; in ImportShape() local
4803 if( nObjectRotation ) in ImportShape()
4805 double a = nObjectRotation * nPi180; in ImportShape()
4806 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()
4842 if ( nObjectRotation ) in ImportShape()
4844 double a = nObjectRotation * nPi180; in ImportShape()
4853 nObjectRotation = 0; in ImportShape()
4914 if( nObjectRotation ) in ImportShape()
4916 double a = nObjectRotation * nPi180; in ImportShape()
4917 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()
/trunk/main/svx/source/customshapes/
H A DEnhancedCustomShape3d.cxx309 long nObjectRotation = pCustomShape->GetRotateAngle(); in Create3DObject() local
310 if ( nObjectRotation ) in Create3DObject()
312 double a = ( 36000 - nObjectRotation ) * nPi180; in Create3DObject()

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