/trunk/main/svx/inc/svx/ |
H A D | obj3d.hxx | 184 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
|
H A D | scene3d.hxx | 221 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 222 void RotateScene(const Point& rRef, long nWink, double sn, double cs);
|
H A D | svdedtv.hxx | 248 void RotateMarkedObj(const Point& rRef, long nWink, bool bCopy=false); 253 void ShearMarkedObj(const Point& rRef, long nWink, bool bVShear=false, bool bCopy=false); 263 …void RotateAllMarked(const Point& rRef, long nWink, sal_Bool bCopy=sal_False) { RotateMarkedObj(rR… in RotateAllMarked() argument 268 …lMarked(const Point& rRef, long nWink, sal_Bool bVShear=sal_False, sal_Bool bCopy=sal_False) { She… in ShearAllMarked() argument
|
H A D | svdglev.hxx | 103 void RotateMarkedGluePoints(const Point& rRef, long nWink, bool bCopy=false); 107 …void ShearMarkedGluePoints(const Point& rRef, long nWink, sal_Bool bVShear=sal_False, sal_Bool bCo…
|
H A D | svdglue.hxx | 103 void SetAlignAngle(long nWink); 105 sal_uInt16 EscAngleToDir(long nWink) const; 106 void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj); 108 void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj); 109 …void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* p… 136 …void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* p… 138 …void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pO… 139 …void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrOb…
|
H A D | svdmodel.hxx | 442 void TakeWinkStr(long nWink, String& rStr, FASTBOOL bNoDegChar=sal_False) const;
|
H A D | svdoashp.hxx | 189 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear); 195 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 197 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdobj.hxx | 514 String GetWinkStr(long nWink, FASTBOOL bNoDegChar=sal_False) const; 768 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 770 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear); 774 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs); 776 virtual void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear); 931 void NbcRotateGluePoints(const Point& rRef, long nWink, double sn, double cs); 933 void NbcShearGluePoints (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdocirc.hxx | 135 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdoedge.hxx | 274 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 276 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdograf.hxx | 188 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 190 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdogrp.hxx | 93 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs); 95 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear); 103 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 105 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdomeas.hxx | 125 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 127 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdorect.hxx | 117 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 119 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdotext.hxx | 462 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 464 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdovirt.hxx | 110 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); 112 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear); 116 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs); 118 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
|
H A D | svdpoev.hxx | 89 void RotateMarkedPoints(const Point& rRef, long nWink, bool bCopy=false);
|
H A D | svdsnpv.hxx | 219 void SetSnapAngle(long nWink) { nSnapAngle=nWink; } in SetSnapAngle() argument
|
H A D | svdtrans.hxx | 155 double nWink; in GetCrookAngle() local 158 nWink=(double)dy/(double)rRad.Y(); in GetCrookAngle() 162 nWink=(double)dx/(double)rRad.X(); in GetCrookAngle() 165 return nWink; in GetCrookAngle() 179 sal_uInt16 GetAngleSector(long nWink); // Sektor im kartesischen Koordinatensystem bestimmen
|
/trunk/main/svx/source/engine3d/ |
H A D | obj3d.cxx | 945 void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 953 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate() 960 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()
|
H A D | scene3d.cxx | 753 void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument 767 RotateScene (rRef, nWink, sn, cs); // Rotiert die Szene in NbcRotate() 768 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate() 775 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()
|
/trunk/main/svx/source/svdraw/ |
H A D | svddrgm1.hxx | 71 long nWink; member in SdrDragRotate 96 long nWink; member in SdrDragShear 124 long nWink; member in SdrDragMirror 196 long nWink; member in SdrDragCrook
|
H A D | svddrgmt.cxx | 2136 rTarget.Rotate(DragStat().GetRef1(), nWink, sin(nWink*nPi180), cos(nWink*nPi180)); in applyCurrentTransformationToSdrObject() 2144 nWink(0), in SdrDragRotate() 2245 if (nWink!=0) in EndSdrDrag() 2276 nWink(0), in SdrDragShear() 2491 if (nWink!=0) in applyCurrentTransformationToSdrObject() 2531 if (nWink!=0) in EndSdrDrag() 2567 nWink(0), in SdrDragMirror() 2576 nWink1-=nWink; in ImpCheckSide() 2867 nWink(0), in SdrDragCrook() 3235 nWink=0; in MoveSdrDrag() [all …]
|
H A D | svdedtv1.cxx | 345 double nSin=sin(nWink*nPi180); in RotateMarkedObj() 346 double nCos=cos(nWink*nPi180); in RotateMarkedObj() 468 long nWink=0; in GetMarkedObjShear() local 474 if (b1st) nWink=nWink2; in GetMarkedObjShear() 478 if (nWink>SDRMAXSHEAR) nWink=SDRMAXSHEAR; in GetMarkedObjShear() 479 if (nWink<-SDRMAXSHEAR) nWink=-SDRMAXSHEAR; in GetMarkedObjShear() 480 if (!bOk) nWink=0; in GetMarkedObjShear() 481 return nWink; in GetMarkedObjShear() 500 double nTan=tan(nWink*nPi180); in ShearMarkedObj() 512 pO->Shear(rRef,nWink,nTan,bVShear); in ShearMarkedObj() [all …]
|
H A D | svdfmtf.cxx | 1065 sal_uInt32 nWink = aFnt.GetOrientation(); in ImportText() local 1066 if ( nWink ) in ImportText() 1068 nWink*=10; in ImportText() 1069 double a=nWink*nPi180; in ImportText() 1072 pText->NbcRotate(aPos,nWink,nSin,nCos); in ImportText()
|