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/trunk/main/svx/inc/svx/
H A Dobj3d.hxx184 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
H A Dscene3d.hxx221 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
222 void RotateScene(const Point& rRef, long nWink, double sn, double cs);
H A Dsvdedtv.hxx248 void RotateMarkedObj(const Point& rRef, long nWink, bool bCopy=false);
253 void ShearMarkedObj(const Point& rRef, long nWink, bool bVShear=false, bool bCopy=false);
263 …void RotateAllMarked(const Point& rRef, long nWink, sal_Bool bCopy=sal_False) { RotateMarkedObj(rR… in RotateAllMarked() argument
268 …lMarked(const Point& rRef, long nWink, sal_Bool bVShear=sal_False, sal_Bool bCopy=sal_False) { She… in ShearAllMarked() argument
H A Dsvdglev.hxx103 void RotateMarkedGluePoints(const Point& rRef, long nWink, bool bCopy=false);
107 …void ShearMarkedGluePoints(const Point& rRef, long nWink, sal_Bool bVShear=sal_False, sal_Bool bCo…
H A Dsvdglue.hxx103 void SetAlignAngle(long nWink);
105 sal_uInt16 EscAngleToDir(long nWink) const;
106 void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
108 void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
109 …void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* p…
136 …void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* p…
138 …void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pO…
139 …void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrOb…
H A Dsvdmodel.hxx442 void TakeWinkStr(long nWink, String& rStr, FASTBOOL bNoDegChar=sal_False) const;
H A Dsvdoashp.hxx189 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
195 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
197 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdobj.hxx514 String GetWinkStr(long nWink, FASTBOOL bNoDegChar=sal_False) const;
768 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
770 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
774 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs);
776 virtual void Shear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
931 void NbcRotateGluePoints(const Point& rRef, long nWink, double sn, double cs);
933 void NbcShearGluePoints (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdocirc.hxx135 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdoedge.hxx274 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
276 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdograf.hxx188 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
190 virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdogrp.hxx93 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs);
95 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
103 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
105 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdomeas.hxx125 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
127 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdorect.hxx117 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
119 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdotext.hxx462 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
464 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdovirt.hxx110 virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
112 virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
116 virtual void Rotate(const Point& rRef, long nWink, double sn, double cs);
118 virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear);
H A Dsvdpoev.hxx89 void RotateMarkedPoints(const Point& rRef, long nWink, bool bCopy=false);
H A Dsvdsnpv.hxx219 void SetSnapAngle(long nWink) { nSnapAngle=nWink; } in SetSnapAngle() argument
H A Dsvdtrans.hxx155 double nWink; in GetCrookAngle() local
158 nWink=(double)dy/(double)rRad.Y(); in GetCrookAngle()
162 nWink=(double)dx/(double)rRad.X(); in GetCrookAngle()
165 return nWink; in GetCrookAngle()
179 sal_uInt16 GetAngleSector(long nWink); // Sektor im kartesischen Koordinatensystem bestimmen
/trunk/main/svx/source/engine3d/
H A Dobj3d.cxx945 void E3dObject::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
953 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate()
960 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()
H A Dscene3d.cxx753 void E3dScene::NbcRotate(const Point& rRef, long nWink, double sn, double cs) in NbcRotate() argument
767 RotateScene (rRef, nWink, sn, cs); // Rotiert die Szene in NbcRotate()
768 double fWinkelInRad = nWink/100 * F_PI180; in NbcRotate()
775 …NbcRotateGluePoints(rRef,nWink,sn,cs); // Rotiert die Klebepunkte (die haben noch Koordinaten rel… in NbcRotate()
/trunk/main/svx/source/svdraw/
H A Dsvddrgm1.hxx71 long nWink; member in SdrDragRotate
96 long nWink; member in SdrDragShear
124 long nWink; member in SdrDragMirror
196 long nWink; member in SdrDragCrook
H A Dsvddrgmt.cxx2136 rTarget.Rotate(DragStat().GetRef1(), nWink, sin(nWink*nPi180), cos(nWink*nPi180)); in applyCurrentTransformationToSdrObject()
2144 nWink(0), in SdrDragRotate()
2245 if (nWink!=0) in EndSdrDrag()
2276 nWink(0), in SdrDragShear()
2491 if (nWink!=0) in applyCurrentTransformationToSdrObject()
2531 if (nWink!=0) in EndSdrDrag()
2567 nWink(0), in SdrDragMirror()
2576 nWink1-=nWink; in ImpCheckSide()
2867 nWink(0), in SdrDragCrook()
3235 nWink=0; in MoveSdrDrag()
[all …]
H A Dsvdedtv1.cxx345 double nSin=sin(nWink*nPi180); in RotateMarkedObj()
346 double nCos=cos(nWink*nPi180); in RotateMarkedObj()
468 long nWink=0; in GetMarkedObjShear() local
474 if (b1st) nWink=nWink2; in GetMarkedObjShear()
478 if (nWink>SDRMAXSHEAR) nWink=SDRMAXSHEAR; in GetMarkedObjShear()
479 if (nWink<-SDRMAXSHEAR) nWink=-SDRMAXSHEAR; in GetMarkedObjShear()
480 if (!bOk) nWink=0; in GetMarkedObjShear()
481 return nWink; in GetMarkedObjShear()
500 double nTan=tan(nWink*nPi180); in ShearMarkedObj()
512 pO->Shear(rRef,nWink,nTan,bVShear); in ShearMarkedObj()
[all …]
H A Dsvdfmtf.cxx1065 sal_uInt32 nWink = aFnt.GetOrientation(); in ImportText() local
1066 if ( nWink ) in ImportText()
1068 nWink*=10; in ImportText()
1069 double a=nWink*nPi180; in ImportText()
1072 pText->NbcRotate(aPos,nWink,nSin,nCos); in ImportText()

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