Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_5 (Results 1 – 9 of 9) sorted by relevance
180 …rn ((const Svx3DLightDirection5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).Get… in GetLightDirection5()
282 #define SDRATTR_3DSCENE_LIGHTDIRECTION_5 (SDRATTR_3DSCENE_FIRST + 25) /* 1308 V4+++*/ macro
446 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_5), SDRATTR_3DSCENE_LIGHTDIRECTION_5 , &::getCpp…
246 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec) in Svx3DLightDirection5Item()
1311 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); in Update()2109 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)); in GetAttr()
442 …3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).Get… in IMPL_LINK()
946 …ector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).Get… in createNewSdrLightingAttribute()
972 … return ((const Svx3DLightDirection5Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).Get… in GetLightDirection()
281 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_5 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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