1<!--*********************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 ***********************************************************--> 21<html><head><TITLE></TITLE></head> 22<body> 23<H2><A HREF ="#DOC.DOCU" > <IMG BORDER=0 SRC=down.gif></A> </H2> 24<TABLE> 25<TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IAcceptHandler.html><B>IAcceptHandler</B></A> <br> 26<I>Interface IAcceptHandler 27Overload onConnection() to handle a connected socket</I> 28</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IAcceptHandlerFactory.html><B>IAcceptHandlerFactory</B></A> <br> 29<I>Interface IAcceptHandlerFactory 30Creates objects with IAcceptHandler interface</I> 31</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OAcceptor.html><B>OAcceptor</B></A> <br> 32<I>Starts a thread where incoming connections are accepted</I> 33</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OByteArray.html><B>OByteArray</B></A> <br> 34<I>Array of bytes</I> 35</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OByteStream.html><B>OByteStream</B></A> <br> 36<I>Wraps a byte-stream around a byte array</I> 37</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ICondition.html><B>ICondition</B></A> <br> 38<I>ICondition 39 40Interface for a thread-spanning condition</I> 41</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OCondition.html><B>OCondition</B></A> <br> 42<I>OCondition 43 44Implements the ICondition interface</I> 45</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IConnectHandler.html><B>IConnectHandler</B></A> <br> 46<I>Interface IConnectHandler</I> 47</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OConnector.html><B>OConnector</B></A> <br> 48<I>Delegates a connected socket to an IConnectHandler object</I> 49</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OException.html><B>OException</B></A> <br> 50<I>Base class for exceptions</I> 51</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSimpleException.html><B>OSimpleException</B></A> <br> 52<I></I> 53</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IExecutable.html><B>IExecutable</B></A> <br> 54<I>IExecutable 55 56The IExecutable-interface is to be understood as wrapper around 57your application-code, which allows it to be executed asynchronously</I> 58</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OExecutable.html><B>OExecutable</B></A> <br> 59<I>OExecutable 60added default impl</I> 61</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFiberingServer.html><B>OFiberingServer</B></A> <br> 62<I>OFiberingServer 63 64Depends on cooperative executing IExecutable-Objects</I> 65</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFuture.html><B>OFuture</B></A> <br> 66<I>OFuture, OFutureRef 67 68A future represents the result of an asynchronous operation</I> 69</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OFutureRef.html><B>OFutureRef</B></A> <br> 70<I>OFutureRef 71 72</I> 73</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IStream.html><B>IStream</B></A> <br> 74<I>Interface for a stream of data, on that you can read and write blocks of bytes</I> 75</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IMutex.html><B>IMutex</B></A> <br> 76<I>IMutex interface 77 78</I> 79</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OThreadMutex.html><B>OThreadMutex</B></A> <br> 80<I>OThreadMutex 81 82</I> 83</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OGuard.html><B>OGuard</B></A> <br> 84<I>OGuard 85 86</I> 87</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OObject.html><B>OObject</B></A> <br> 88<I>OObject 89common base class for all framework classes</I> 90</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OCreateParam.html><B>OCreateParam</B></A> <br> 91<I> 92Basic class information</I> 93</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OClassInfo.html><B>OClassInfo</B></A> <br> 94<I></I> 95</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IObserver.html><B>IObserver</B></A> <br> 96<I>IObserver 97 98</I> 99</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IObserved.html><B>IObserved</B></A> <br> 100<I>IObserved 101 102Just an idea</I> 103</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OObserver.html><B>OObserver</B></A> <br> 104<I>OObserver 105 106add default-implementation of refence-counting behaviour to IObserver-Interface 107 108</I> 109</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ORef.html><B>ORef</B></A> <br> 110<I> 111ORef<T> 112 113template type to implement handle/body behaviour 114with reference-counting</I> 115</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IReferenceCounter.html><B>IReferenceCounter</B></A> <br> 116<I>Interface for refernce-counting</I> 117</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IRunnable.html><B>IRunnable</B></A> <br> 118<I>IRunnable 119 120The IRunnable-interface is to be understood as wrapper around 121your application-code, which allows it to be executed asynchronously</I> 122</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OExecutableThread.html><B>OExecutableThread</B></A> <br> 123<I>OExecutableThread 124 125A thread used to execute an IExecutable-Object</I> 126</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSemaphore.html><B>OSemaphore</B></A> <br> 127<I>Counting semaphore (unnamed, because thread-local)</I> 128</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ISocketTypes.html><B>ISocketTypes</B></A> <br> 129<I>Base data types</I> 130</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ISocketAddr.html><B>ISocketAddr</B></A> <br> 131<I>Base class for socket addresses</I> 132</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OInetSocketAddr.html><B>OInetSocketAddr</B></A> <br> 133<I>Represents an internet-address</I> 134</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OIpxSocketAddr.html><B>OIpxSocketAddr</B></A> <br> 135<I>Represents an IPX/SPX address</I> 136</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OSocket.html><B>OSocket</B></A> <br> 137<I>Represents a socket</I> 138</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OStreamSocket.html><B>OStreamSocket</B></A> <br> 139<I>A socket to send or receive a stream of data</I> 140</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OAcceptorSocket.html><B>OAcceptorSocket</B></A> <br> 141<I>A socket to accept incoming connections</I> 142</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OConnectorSocket.html><B>OConnectorSocket</B></A> <br> 143<I>A socket to initiate a conenction</I> 144</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=ODatagramSocket.html><B>ODatagramSocket</B></A> <br> 145<I>A connectionless socket to send and receive datagrams</I> 146</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=IPositionableStream.html><B>IPositionableStream</B></A> <br> 147<I>Adds seeking capabilities to IStream</I> 148</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OStream.html><B>OStream</B></A> <br> 149<I>Implements IPositionableStream</I> 150</TD></TR><TR><TD VALIGN=top><IMG BORDER=0 SRC=icon1.gif> </TD><TD><A HREF=OString.html><B>OString</B></A> <br> 151<I>A string class</I> 152</TD></TR> 153</TABLE> 154<A NAME="DOC.DOCU"> 155<DL></DL><P><I><A HREF="aindex.html"> alphabetic index</A></I> <I><A HREF="HIER.html"> hierarchy of classes</A></I><P></BODY><hr> 156<A HREF="http://www.zib.de/Visual/software/doc++/index.html"><IMG BORDER=0 ALIGN=RIGHT SRC=logo.gif></A> 157<P Align=Center><I>this page has been generated automatically by doc++ 158<P Align=Center>(c)opyright by <A HREF="http://www.zib.de/zoeckler/"> Malte Zöckler</A>, <A HREF="mailto:wunderling@zib.de"> Roland Wunderling </A><br>contact: <A HREF="mailto:doc++@zib.de"> doc++@zib.de </a> 159