1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 // MARKER(update_precomp.py): autogen include statement, do not remove 23 #include "precompiled_drawinglayer.hxx" 24 25 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 26 #include <drawinglayer/attribute/materialattribute3d.hxx> 27 28 ////////////////////////////////////////////////////////////////////////////// 29 30 namespace drawinglayer 31 { 32 namespace attribute 33 { 34 class ImpSdr3DObjectAttribute 35 { 36 public: 37 // refcounter 38 sal_uInt32 mnRefCount; 39 40 // 3D object attribute definitions 41 ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) 42 ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) 43 ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) 44 ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) 45 ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) 46 MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity 47 48 // bitfield 49 unsigned mbNormalsInvert : 1; // invert normals 50 unsigned mbDoubleSided : 1; // surfaces are double sided 51 unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene 52 unsigned mbTextureFilter : 1; // filter texture to make more smooth 53 unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) 54 ImpSdr3DObjectAttribute(::com::sun::star::drawing::NormalsKind aNormalsKind,::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,::com::sun::star::drawing::TextureKind2 aTextureKind,::com::sun::star::drawing::TextureMode aTextureMode,const MaterialAttribute3D & rMaterial,bool bNormalsInvert,bool bDoubleSided,bool bShadow3D,bool bTextureFilter,bool bReducedLineGeometry)55 ImpSdr3DObjectAttribute( 56 ::com::sun::star::drawing::NormalsKind aNormalsKind, 57 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, 58 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, 59 ::com::sun::star::drawing::TextureKind2 aTextureKind, 60 ::com::sun::star::drawing::TextureMode aTextureMode, 61 const MaterialAttribute3D& rMaterial, 62 bool bNormalsInvert, 63 bool bDoubleSided, 64 bool bShadow3D, 65 bool bTextureFilter, 66 bool bReducedLineGeometry) 67 : mnRefCount(0), 68 maNormalsKind(aNormalsKind), 69 maTextureProjectionX(aTextureProjectionX), 70 maTextureProjectionY(aTextureProjectionY), 71 maTextureKind(aTextureKind), 72 maTextureMode(aTextureMode), 73 maMaterial(rMaterial), 74 mbNormalsInvert(bNormalsInvert), 75 mbDoubleSided(bDoubleSided), 76 mbShadow3D(bShadow3D), 77 mbTextureFilter(bTextureFilter), 78 mbReducedLineGeometry(bReducedLineGeometry) 79 { 80 } 81 82 // data read access getNormalsKind() const83 ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; } getTextureProjectionX() const84 ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; } getTextureProjectionY() const85 ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; } getTextureKind() const86 ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; } getTextureMode() const87 ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; } getMaterial() const88 const MaterialAttribute3D& getMaterial() const { return maMaterial; } getNormalsInvert() const89 bool getNormalsInvert() const { return mbNormalsInvert; } getDoubleSided() const90 bool getDoubleSided() const { return mbDoubleSided; } getShadow3D() const91 bool getShadow3D() const { return mbShadow3D; } getTextureFilter() const92 bool getTextureFilter() const { return mbTextureFilter; } getReducedLineGeometry() const93 bool getReducedLineGeometry() const { return mbReducedLineGeometry; } 94 operator ==(const ImpSdr3DObjectAttribute & rCandidate) const95 bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const 96 { 97 return (getNormalsKind() == rCandidate.getNormalsKind() 98 && getTextureProjectionX() == rCandidate.getTextureProjectionX() 99 && getTextureProjectionY() == rCandidate.getTextureProjectionY() 100 && getTextureKind() == rCandidate.getTextureKind() 101 && getTextureMode() == rCandidate.getTextureMode() 102 && getMaterial() == rCandidate.getMaterial() 103 && getNormalsInvert() == rCandidate.getNormalsInvert() 104 && getDoubleSided() == rCandidate.getDoubleSided() 105 && getShadow3D() == rCandidate.getShadow3D() 106 && getTextureFilter() == rCandidate.getTextureFilter() 107 && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); 108 } 109 get_global_default()110 static ImpSdr3DObjectAttribute* get_global_default() 111 { 112 static ImpSdr3DObjectAttribute* pDefault = 0; 113 114 if(!pDefault) 115 { 116 pDefault = new ImpSdr3DObjectAttribute( 117 ::com::sun::star::drawing::NormalsKind_SPECIFIC, 118 ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, 119 ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, 120 ::com::sun::star::drawing::TextureKind2_LUMINANCE, 121 ::com::sun::star::drawing::TextureMode_REPLACE, 122 MaterialAttribute3D(), 123 false, 124 false, 125 false, 126 false, 127 false); 128 129 // never delete; start with RefCount 1, not 0 130 pDefault->mnRefCount++; 131 } 132 133 return pDefault; 134 } 135 }; 136 Sdr3DObjectAttribute(::com::sun::star::drawing::NormalsKind aNormalsKind,::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,::com::sun::star::drawing::TextureKind2 aTextureKind,::com::sun::star::drawing::TextureMode aTextureMode,const MaterialAttribute3D & rMaterial,bool bNormalsInvert,bool bDoubleSided,bool bShadow3D,bool bTextureFilter,bool bReducedLineGeometry)137 Sdr3DObjectAttribute::Sdr3DObjectAttribute( 138 ::com::sun::star::drawing::NormalsKind aNormalsKind, 139 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, 140 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, 141 ::com::sun::star::drawing::TextureKind2 aTextureKind, 142 ::com::sun::star::drawing::TextureMode aTextureMode, 143 const MaterialAttribute3D& rMaterial, 144 bool bNormalsInvert, 145 bool bDoubleSided, 146 bool bShadow3D, 147 bool bTextureFilter, 148 bool bReducedLineGeometry) 149 : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( 150 aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, 151 rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) 152 { 153 } 154 Sdr3DObjectAttribute()155 Sdr3DObjectAttribute::Sdr3DObjectAttribute() 156 : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) 157 { 158 mpSdr3DObjectAttribute->mnRefCount++; 159 } 160 Sdr3DObjectAttribute(const Sdr3DObjectAttribute & rCandidate)161 Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) 162 : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) 163 { 164 mpSdr3DObjectAttribute->mnRefCount++; 165 } 166 ~Sdr3DObjectAttribute()167 Sdr3DObjectAttribute::~Sdr3DObjectAttribute() 168 { 169 if(mpSdr3DObjectAttribute->mnRefCount) 170 { 171 mpSdr3DObjectAttribute->mnRefCount--; 172 } 173 else 174 { 175 delete mpSdr3DObjectAttribute; 176 } 177 } 178 isDefault() const179 bool Sdr3DObjectAttribute::isDefault() const 180 { 181 return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default(); 182 } 183 operator =(const Sdr3DObjectAttribute & rCandidate)184 Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate) 185 { 186 if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute) 187 { 188 if(mpSdr3DObjectAttribute->mnRefCount) 189 { 190 mpSdr3DObjectAttribute->mnRefCount--; 191 } 192 else 193 { 194 delete mpSdr3DObjectAttribute; 195 } 196 197 mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute; 198 mpSdr3DObjectAttribute->mnRefCount++; 199 } 200 201 return *this; 202 } 203 operator ==(const Sdr3DObjectAttribute & rCandidate) const204 bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const 205 { 206 if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute) 207 { 208 return true; 209 } 210 211 if(rCandidate.isDefault() != isDefault()) 212 { 213 return false; 214 } 215 216 return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute); 217 } 218 getNormalsKind() const219 ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const 220 { 221 return mpSdr3DObjectAttribute->getNormalsKind(); 222 } 223 getTextureProjectionX() const224 ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const 225 { 226 return mpSdr3DObjectAttribute->getTextureProjectionX(); 227 } 228 getTextureProjectionY() const229 ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const 230 { 231 return mpSdr3DObjectAttribute->getTextureProjectionY(); 232 } 233 getTextureKind() const234 ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const 235 { 236 return mpSdr3DObjectAttribute->getTextureKind(); 237 } 238 getTextureMode() const239 ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const 240 { 241 return mpSdr3DObjectAttribute->getTextureMode(); 242 } 243 getMaterial() const244 const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const 245 { 246 return mpSdr3DObjectAttribute->getMaterial(); 247 } 248 getNormalsInvert() const249 bool Sdr3DObjectAttribute::getNormalsInvert() const 250 { 251 return mpSdr3DObjectAttribute->getNormalsInvert(); 252 } 253 getDoubleSided() const254 bool Sdr3DObjectAttribute::getDoubleSided() const 255 { 256 return mpSdr3DObjectAttribute->getDoubleSided(); 257 } 258 getShadow3D() const259 bool Sdr3DObjectAttribute::getShadow3D() const 260 { 261 return mpSdr3DObjectAttribute->getShadow3D(); 262 } 263 getTextureFilter() const264 bool Sdr3DObjectAttribute::getTextureFilter() const 265 { 266 return mpSdr3DObjectAttribute->getTextureFilter(); 267 } 268 getReducedLineGeometry() const269 bool Sdr3DObjectAttribute::getReducedLineGeometry() const 270 { 271 return mpSdr3DObjectAttribute->getReducedLineGeometry(); 272 } 273 274 } // end of namespace attribute 275 } // end of namespace drawinglayer 276 277 ////////////////////////////////////////////////////////////////////////////// 278 // eof 279