1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx> 28 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 29 30 ////////////////////////////////////////////////////////////////////////////// 31 32 using namespace com::sun::star; 33 34 ////////////////////////////////////////////////////////////////////////////// 35 36 namespace drawinglayer 37 { 38 namespace primitive3d 39 { ShadowPrimitive3D(const basegfx::B2DHomMatrix & rShadowTransform,const basegfx::BColor & rShadowColor,double fShadowTransparence,bool bShadow3D,const Primitive3DSequence & rChildren)40 ShadowPrimitive3D::ShadowPrimitive3D( 41 const basegfx::B2DHomMatrix& rShadowTransform, 42 const basegfx::BColor& rShadowColor, 43 double fShadowTransparence, 44 bool bShadow3D, 45 const Primitive3DSequence& rChildren) 46 : GroupPrimitive3D(rChildren), 47 maShadowTransform(rShadowTransform), 48 maShadowColor(rShadowColor), 49 mfShadowTransparence(fShadowTransparence), 50 mbShadow3D(bShadow3D) 51 { 52 } 53 operator ==(const BasePrimitive3D & rPrimitive) const54 bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 55 { 56 if(GroupPrimitive3D::operator==(rPrimitive)) 57 { 58 const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive; 59 60 return (getShadowTransform() == rCompare.getShadowTransform() 61 && getShadowColor() == rCompare.getShadowColor() 62 && getShadowTransparence() == rCompare.getShadowTransparence() 63 && getShadow3D() == rCompare.getShadow3D()); 64 } 65 66 return false; 67 } 68 69 // provide unique ID 70 ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D) 71 72 } // end of namespace primitive3d 73 } // end of namespace drawinglayer 74 75 ////////////////////////////////////////////////////////////////////////////// 76 // eof 77