1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_ 25 #define INCLUDED_OGLTRANS_SHADERS_HXX_ 26 27 #define GL_GLEXT_PROTOTYPES 1 28 #include <GL/gl.h> 29 #include <GL/glext.h> 30 31 class OGLShaders { 32 static bool Initialize(); 33 static bool cbInitialized; 34 35 public: 36 37 static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader ); 38 39 /** GL shader functions 40 */ 41 #ifdef GL_VERSION_2_0 42 43 static PFNGLCREATESHADERPROC glCreateShader; 44 static PFNGLSHADERSOURCEPROC glShaderSource; 45 static PFNGLCOMPILESHADERPROC glCompileShader; 46 static PFNGLGETSHADERIVPROC glGetShaderiv; 47 static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; 48 static PFNGLDELETESHADERPROC glDeleteShader; 49 50 static PFNGLCREATEPROGRAMPROC glCreateProgram; 51 static PFNGLATTACHSHADERPROC glAttachShader; 52 static PFNGLLINKPROGRAMPROC glLinkProgram; 53 static PFNGLGETPROGRAMIVPROC glGetProgramiv; 54 static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; 55 static PFNGLUSEPROGRAMPROC glUseProgram; 56 static PFNGLDELETEPROGRAMPROC glDeleteProgram; 57 58 static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; 59 static PFNGLUNIFORM1IPROC glUniform1i; 60 static PFNGLUNIFORM1FPROC glUniform1f; 61 #endif 62 }; 63 64 #endif 65