1 /**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License. You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied. See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sw.hxx"
26
27
28 #include <com/sun/star/text/HoriOrientation.hpp>
29 #include <vcl/window.hxx>
30
31 #include "swtypes.hxx"
32 #include "shdwcrsr.hxx"
33
34 using namespace ::com::sun::star;
35
36
~SwShadowCursor()37 SwShadowCursor::~SwShadowCursor()
38 {
39 if( USHRT_MAX != nOldMode )
40 DrawCrsr( aOldPt, nOldHeight, nOldMode );
41 }
42
SetPos(const Point & rPt,long nHeight,sal_uInt16 nMode)43 void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
44 {
45 Point aPt( pWin->LogicToPixel( rPt ));
46 nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
47 if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
48 {
49 if( USHRT_MAX != nOldMode )
50 DrawCrsr( aOldPt, nOldHeight, nOldMode );
51
52 DrawCrsr( aPt, nHeight, nMode );
53 nOldMode = nMode;
54 nOldHeight = nHeight;
55 aOldPt = aPt;
56 }
57 }
58
DrawTri(const Point & rPt,long nHeight,sal_Bool bLeft)59 void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft )
60 {
61 long nLineDiff = ( nHeight / 2 );
62 long nLineDiffHalf = nLineDiff / 2;
63
64 // Punkt oben
65 Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
66 rPt.Y() + nLineDiffHalf );
67 // Punkt unten
68 Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
69 long nDiff = bLeft ? -1 : 1;
70 while( aPt1.Y() <= aPt2.Y() )
71 {
72 pWin->DrawLine( aPt1, aPt2 );
73 aPt1.Y()++, aPt2.Y()--;
74 aPt2.X() = aPt1.X() += nDiff;
75 }
76 }
77
DrawCrsr(const Point & rPt,long nHeight,sal_uInt16 nMode)78 void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode )
79 {
80 nHeight = (((nHeight / 4)+1) * 4) + 1;
81
82 pWin->Push();
83
84 pWin->SetMapMode( MAP_PIXEL );
85 pWin->SetRasterOp( ROP_XOR );
86
87 pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) );
88
89 // 1. der Strich:
90 pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
91 Point( rPt.X(), rPt.Y() - 2 + nHeight ));
92
93 // 2. das Dreieck
94 if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts
95 DrawTri( rPt, nHeight, sal_False );
96 if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links
97 DrawTri( rPt, nHeight, sal_True );
98
99 pWin->Pop();
100 }
101
Paint()102 void SwShadowCursor::Paint()
103 {
104 if( USHRT_MAX != nOldMode )
105 DrawCrsr( aOldPt, nOldHeight, nOldMode );
106 }
107
GetRect() const108 Rectangle SwShadowCursor::GetRect() const
109 {
110 long nH = nOldHeight;
111 Point aPt( aOldPt );
112
113 nH = (((nH / 4)+1) * 4) + 1;
114 long nWidth = nH / 4 + 3 + 1;
115
116 Size aSz( nWidth, nH );
117
118 if( text::HoriOrientation::RIGHT == nOldMode )
119 aPt.X() -= aSz.Width();
120 else if( text::HoriOrientation::CENTER == nOldMode )
121 {
122 aPt.X() -= aSz.Width();
123 aSz.Width() *= 2;
124 }
125
126 return pWin->PixelToLogic( Rectangle( aPt, aSz ) );
127 }
128
129
130
131
132