xref: /aoo42x/main/sw/source/ui/utlui/shdwcrsr.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_sw.hxx"
30 
31 
32 #include <com/sun/star/text/HoriOrientation.hpp>
33 #include <vcl/window.hxx>
34 
35 #include "swtypes.hxx"
36 #include "shdwcrsr.hxx"
37 
38 using namespace ::com::sun::star;
39 
40 
41 SwShadowCursor::~SwShadowCursor()
42 {
43 	if( USHRT_MAX != nOldMode )
44 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
45 }
46 
47 void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
48 {
49 	Point aPt( pWin->LogicToPixel( rPt ));
50 	nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
51 	if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
52 	{
53 		if( USHRT_MAX != nOldMode )
54 			DrawCrsr( aOldPt, nOldHeight, nOldMode );
55 
56 		DrawCrsr( aPt, nHeight, nMode );
57 		nOldMode = nMode;
58 		nOldHeight = nHeight;
59 		aOldPt = aPt;
60 	}
61 }
62 
63 void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft )
64 {
65     long nLineDiff = ( nHeight / 2 );
66     long nLineDiffHalf = nLineDiff / 2;
67 
68 	// Punkt oben
69 	Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
70 				rPt.Y() + nLineDiffHalf );
71 	// Punkt unten
72 	Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
73     long nDiff = bLeft ? -1 : 1;
74 	while( aPt1.Y() <= aPt2.Y() )
75 	{
76 		pWin->DrawLine( aPt1, aPt2 );
77 		aPt1.Y()++, aPt2.Y()--;
78 		aPt2.X() = aPt1.X() += nDiff;
79 	}
80 }
81 
82 void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode )
83 {
84 	nHeight = (((nHeight / 4)+1) * 4) + 1;
85 
86 	pWin->Push();
87 
88 	pWin->SetMapMode( MAP_PIXEL );
89 	pWin->SetRasterOp( ROP_XOR );
90 
91 	pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) );
92 
93 	// 1. der Strich:
94 	pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
95 			  Point( rPt.X(), rPt.Y() - 2 + nHeight ));
96 
97 	// 2. das Dreieck
98     if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode )    // Pfeil nach rechts
99 		DrawTri( rPt, nHeight, sal_False );
100     if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode )   // Pfeil nach links
101 		DrawTri( rPt, nHeight, sal_True );
102 
103 	pWin->Pop();
104 }
105 
106 void SwShadowCursor::Paint()
107 {
108 	if( USHRT_MAX != nOldMode )
109 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
110 }
111 
112 Rectangle SwShadowCursor::GetRect() const
113 {
114 	long nH = nOldHeight;
115 	Point aPt( aOldPt );
116 
117 	nH = (((nH / 4)+1) * 4) + 1;
118     long nWidth = nH / 4 + 3 + 1;
119 
120 	Size aSz( nWidth, nH );
121 
122     if( text::HoriOrientation::RIGHT == nOldMode )
123 		aPt.X() -= aSz.Width();
124     else if( text::HoriOrientation::CENTER == nOldMode )
125 	{
126 		aPt.X() -= aSz.Width();
127 		aSz.Width() *= 2;
128 	}
129 
130 	return pWin->PixelToLogic( Rectangle( aPt, aSz ) );
131 }
132 
133 
134 
135 
136