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/AOO41X/main/basegfx/source/curve/
H A Db2dcubicbezier.cxx99 const B2DPoint aS2L(average(aS1L, aS1C)); in ImpSubDivAngle() local
101 const B2DPoint aS3C(average(aS2L, aS2R)); in ImpSubDivAngle()
104 …ImpSubDivAngle(rfPA, aS1L, aS2L, aS3C, rTarget, fAngleBound, bAllowUnsharpen, nMaxRecursionDepth -… in ImpSubDivAngle()
201 const B2DPoint aS2L(average(aS1L, aS1C)); in ImpSubDivAngleStart() local
203 const B2DPoint aS3C(average(aS2L, aS2R)); in ImpSubDivAngleStart()
209 … const B2DVector aLeftLeft(bLeftEqualZero ? aS2L - aS1L : aS1L - rfPA); // #i72104# in ImpSubDivAngleStart()
210 const B2DVector aRightLeft(aS2L - aS3C); in ImpSubDivAngleStart()
239 …ImpSubDivAngle(rfPA, aS1L, aS2L, aS3C, rTarget, rfAngleBound, bAllowUnsharpen, nMaxRecursionDepth); in ImpSubDivAngleStart()
314 const B2DPoint aS2L(average(aS1L, aS1C)); in ImpSubDivDistance() local
316 const B2DPoint aS3C(average(aS2L, aS2R)); in ImpSubDivDistance()
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