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Searched refs:aDepth (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() local
236 aDepth.normalize(); in impCreateInBetweenNormals()
238 if(aDepth.equalZero()) in impCreateInBetweenNormals()
242 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()
243 aDepth.normalize(); in impCreateInBetweenNormals()
252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()
262 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()