Searched refs:aDepth (Results 1 – 1 of 1) sorted by relevance
235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() local236 aDepth.normalize(); in impCreateInBetweenNormals()238 if(aDepth.equalZero()) in impCreateInBetweenNormals()242 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()243 aDepth.normalize(); in impCreateInBetweenNormals()252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()262 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()