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Searched refs:aNextA (Results 1 – 3 of 3) sorted by relevance

/trunk/main/basegfx/source/polygon/
H A Db2dpolypolygoncutter.cxx215 const B2DCubicBezier aNextA(createSegment(rPNa, false)); in impHandleCommon() local
218 if(aNextA.equal(aPrevA)) in impHandleCommon()
236 if(aNextA.equal(aNextB)) in impHandleCommon()
251 if(aNextA.equal(aPrevB)) in impHandleCommon()
262 else if(aNextA.equal(aNextB)) in impHandleCommon()
297 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon()
316 else if(aNextA.equal(aPrevB)) in impHandleCommon()
325 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon()
452 const B2DVector aNextA(rNextA - aPoint); in impHandleCommon() local
456 const bool bEnter(impLeftOfEdges(aPrevA, aNextA, aPrevB)); in impHandleCommon()
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H A Db2dpolygoncutandtouch.cxx317 const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L)); in findCutsAndTouchesAndCommonForBezier() local
318 const B2DRange aRangeA(aCurrA, aNextA); in findCutsAndTouchesAndCommonForBezier()
329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()
331 const B2DVector aVecA(aNextA - aCurrA); in findCutsAndTouchesAndCommonForBezier()
375 … const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA)); in findCutsAndTouchesAndCommonForBezier()
405 aCurrA = aNextA; in findCutsAndTouchesAndCommonForBezier()
606 … const B2DPoint aNextA(rCandidate.getB2DPoint(a + 1L == nPointCount ? 0L : a + 1L)); in findCuts() local
607 const B2DRange aRangeA(aCurrA, aNextA); in findCuts()
623 … findEdgeCutsTwoEdges(aCurrA, aNextA, aCurrB, aNextB, a, b, rTempPoints, rTempPoints); in findCuts()
631 aCurrA = aNextA; in findCuts()
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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx231 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local
242 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()
248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()
258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()
281 aCurrA = aNextA; in impCreateInBetweenNormals()