Searched refs:aNextA (Results 1 – 3 of 3) sorted by relevance
| /trunk/main/basegfx/source/polygon/ |
| H A D | b2dpolypolygoncutter.cxx | 215 const B2DCubicBezier aNextA(createSegment(rPNa, false)); in impHandleCommon() local 218 if(aNextA.equal(aPrevA)) in impHandleCommon() 236 if(aNextA.equal(aNextB)) in impHandleCommon() 251 if(aNextA.equal(aPrevB)) in impHandleCommon() 262 else if(aNextA.equal(aNextB)) in impHandleCommon() 297 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon() 316 else if(aNextA.equal(aPrevB)) in impHandleCommon() 325 … const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint()); in impHandleCommon() 452 const B2DVector aNextA(rNextA - aPoint); in impHandleCommon() local 456 const bool bEnter(impLeftOfEdges(aPrevA, aNextA, aPrevB)); in impHandleCommon() [all …]
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| H A D | b2dpolygoncutandtouch.cxx | 317 const B2DPoint aNextA(rCandidateA.getB2DPoint(a + 1L)); in findCutsAndTouchesAndCommonForBezier() local 318 const B2DRange aRangeA(aCurrA, aNextA); in findCutsAndTouchesAndCommonForBezier() 329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier() 331 const B2DVector aVecA(aNextA - aCurrA); in findCutsAndTouchesAndCommonForBezier() 375 … const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA)); in findCutsAndTouchesAndCommonForBezier() 405 aCurrA = aNextA; in findCutsAndTouchesAndCommonForBezier() 606 … const B2DPoint aNextA(rCandidate.getB2DPoint(a + 1L == nPointCount ? 0L : a + 1L)); in findCuts() local 607 const B2DRange aRangeA(aCurrA, aNextA); in findCuts() 623 … findEdgeCutsTwoEdges(aCurrA, aNextA, aCurrB, aNextB, a, b, rTempPoints, rTempPoints); in findCuts() 631 aCurrA = aNextA; in findCuts() [all …]
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| /trunk/main/drawinglayer/source/primitive3d/ |
| H A D | sdrextrudelathetools3d.cxx | 231 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local 242 aDepth = aNextB - aNextA; in impCreateInBetweenNormals() 248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals() 258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals() 281 aCurrA = aNextA; in impCreateInBetweenNormals()
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