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Searched refs:aShadow (Results 1 – 14 of 14) sorted by relevance

/trunk/main/xmloff/source/style/
H A Dshadwhdl.cxx54 table::ShadowFormat aShadow; in importXML() local
55 aShadow.Location = table::ShadowLocation_BOTTOM_RIGHT; in importXML()
67 aShadow.Location = table::ShadowLocation_NONE; in importXML()
92 aShadow.Location = table::ShadowLocation_TOP_LEFT; in importXML()
94 aShadow.Location = table::ShadowLocation_BOTTOM_LEFT; in importXML()
99 aShadow.Location = table::ShadowLocation_TOP_RIGHT; in importXML()
101 aShadow.Location = table::ShadowLocation_BOTTOM_RIGHT; in importXML()
107 aShadow.ShadowWidth = sal::static_int_cast< sal_Int16 >( in importXML()
115 aShadow.IsTransparent = aColor.GetTransparency() > 0; in importXML()
116 aShadow.Color = aColor.GetColor(); in importXML()
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/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx715 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrShadowTextAttribute() local
717 return attribute::SdrShadowTextAttribute(aShadow, aText); in createNewSdrShadowTextAttribute()
759 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrLineShadowTextAttribute() local
761 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText); in createNewSdrLineShadowTextAttribute()
775 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowTextAttribute() local
821 aShadow = createNewSdrShadowAttribute(rSet); in createNewSdrLineFillShadowTextAttribute()
824 aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText); in createNewSdrLineFillShadowTextAttribute()
834 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowAttribute() local
861 aShadow = createNewSdrShadowAttribute(rSet); in createNewSdrLineFillShadowAttribute()
864 aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient); in createNewSdrLineFillShadowAttribute()
/trunk/main/editeng/source/items/
H A Dfrmitems.cxx1308 table::ShadowFormat aShadow; in QueryValue() local
1318 aShadow.Location = eSet; in QueryValue()
1319 aShadow.ShadowWidth = bConvert ? TWIP_TO_MM100_UNSIGNED(nWidth) : nWidth; in QueryValue()
1320 aShadow.IsTransparent = aShadowColor.GetTransparency() > 0; in QueryValue()
1321 aShadow.Color = aShadowColor.GetRGBColor(); in QueryValue()
1325 case MID_LOCATION: rVal <<= aShadow.Location; break; in QueryValue()
1326 case MID_WIDTH: rVal <<= aShadow.ShadowWidth; break; in QueryValue()
1327 case MID_TRANSPARENT: rVal <<= aShadow.IsTransparent; break; in QueryValue()
1328 case MID_BG_COLOR: rVal <<= aShadow.Color; break; in QueryValue()
1329 case 0: rVal <<= aShadow; break; in QueryValue()
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/trunk/main/drawinglayer/source/primitive2d/
H A Dtextdecoratedprimitive2d.cxx229 Primitive2DReference aShadow; in create2DDecomposition() local
246 aShadow = Primitive2DReference(new ShadowPrimitive2D( in create2DDecomposition()
302 if(aShadow.is()) in create2DDecomposition()
307 aRetval = Primitive2DSequence(&aShadow, 1); in create2DDecomposition()
/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrpolypolygonprimitive3d.cxx122 const Primitive3DSequence aShadow(createShadowPrimitive3D( in create3DDecomposition() local
124 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); in create3DDecomposition()
H A Dsdrcubeprimitive3d.cxx178 const Primitive3DSequence aShadow(createShadowPrimitive3D( in create3DDecomposition() local
180 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); in create3DDecomposition()
H A Dsdrsphereprimitive3d.cxx168 const Primitive3DSequence aShadow(createShadowPrimitive3D( in create3DDecomposition() local
170 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); in create3DDecomposition()
H A Dsdrlatheprimitive3d.cxx203 const Primitive3DSequence aShadow(createShadowPrimitive3D( in create3DDecomposition() local
205 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); in create3DDecomposition()
H A Dsdrextrudeprimitive3d.cxx359 const Primitive3DSequence aShadow(createShadowPrimitive3D( in create3DDecomposition() local
361 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); in create3DDecomposition()
/trunk/main/sw/source/filter/ww8/
H A Dww8graf.cxx1832 SvxShadowItem aShadow( RES_SHADOW ); in MatchSdrItemsIntoFlySet() local
1848 aShadow.SetColor( Color( aShdColor ) ); in MatchSdrItemsIntoFlySet()
1850 aShadow.SetWidth(writer_cast<sal_uInt16>((Abs( nShdDistX) + in MatchSdrItemsIntoFlySet()
1868 aShadow.SetLocation( eShdPosi ); in MatchSdrItemsIntoFlySet()
1870 rFlySet.Put( aShadow ); in MatchSdrItemsIntoFlySet()
H A Dww8par6.cxx1646 SvxShadowItem aShadow( RES_SHADOW ); in SetFlyBordersShadow() local
1647 if( SetShadow( aShadow, pSizeArray, pbrc )) in SetFlyBordersShadow()
1650 rFlySet.Put( aShadow ); in SetFlyBordersShadow()
/trunk/main/sw/source/ui/config/
H A Doptpage.cxx1800 Rectangle aShadow(aPage); in Paint() local
1801 aShadow += Point(3, 3); in Paint()
1802 DrawRect( aShadow, m_aShadowCol, m_aTransCol ); in Paint()
/trunk/main/sw/source/core/docnode/
H A Dndtbl.cxx2842 SvxShadowItem aShadow( rTab.GetFrmFmt()->GetShadow() ); in SetTabCols() local
2843 nPrtWidth += aShadow.CalcShadowSpace( SHADOW_LEFT ) + in SetTabCols()
2844 aShadow.CalcShadowSpace( SHADOW_RIGHT ); in SetTabCols()
/trunk/main/toolkit/source/awt/
H A Dvclxwindows.cxx143 Color aShadow( nBackgroundColor ); in setButtonLikeFaceColor() local
144 aShadow.DecreaseLuminance( (sal_uInt8)( nBackgroundLuminance * 1 / 3 ) ); in setButtonLikeFaceColor()
145 aStyleSettings.SetShadowColor( aShadow ); in setButtonLikeFaceColor()