Searched refs:bFirstAndNotClosed (Results 1 – 1 of 1) sorted by relevance
247 const bool bFirstAndNotClosed(!bClosed && 0L == b); in impCreateInBetweenNormals() local248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()