Searched defs:fTransparence (Results 1 – 18 of 18) sorted by relevance
/aoo42x/main/drawinglayer/source/attribute/ |
H A D | sdrshadowattribute.cxx | 48 double fTransparence, in ImpSdrShadowAttribute() 90 double fTransparence, in SdrShadowAttribute()
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H A D | sdrfillattribute.cxx | 52 double fTransparence, in ImpSdrFillAttribute() 105 double fTransparence, in SdrFillAttribute()
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H A D | sdrlineattribute.cxx | 52 double fTransparence, in ImpSdrLineAttribute() 125 double fTransparence, in SdrLineAttribute()
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/aoo42x/main/drawinglayer/source/primitive2d/ |
H A D | unifiedtransparenceprimitive2d.cxx | 46 double fTransparence) in UnifiedTransparencePrimitive2D()
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H A D | polypolygonprimitive2d.cxx | 735 double fTransparence, in PolyPolygonSelectionPrimitive2D()
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/aoo42x/main/svx/source/sdr/overlay/ |
H A D | overlaypolypolygon.cxx | 60 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in createOverlayObjectPrimitive2DSequence() local
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H A D | overlayrectangle.cxx | 76 double fTransparence, in OverlayRectangle()
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H A D | overlayrollingrectangle.cxx | 68 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in createOverlayObjectPrimitive2DSequence() local
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H A D | overlayselection.cxx | 139 const double fTransparence(mnLastTransparence / 100.0); in createOverlayObjectPrimitive2DSequence() local
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H A D | overlaytools.cxx | 213 double fTransparence, in OverlayRectanglePrimitive()
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/aoo42x/main/svx/source/sdr/attribute/ |
H A D | sdrallfillattributeshelper.cxx | 180 double fTransparence(maFillAttribute->getTransparence()); in getAverageColor() local
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/aoo42x/main/sw/source/ui/docvw/ |
H A D | OverlayRanges.cxx | 87 const double fTransparence( nTransparence / 100.0 ); in createOverlayObjectPrimitive2DSequence() local
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/aoo42x/main/drawinglayer/source/primitive3d/ |
H A D | textureprimitive3d.cxx | 74 double fTransparence, in UnifiedTransparenceTexturePrimitive3D()
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/aoo42x/main/svx/source/table/ |
H A D | tablehandles.cxx | 292 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in CreateB2dIAObject() local
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/aoo42x/main/svx/source/svdraw/ |
H A D | svdfmtf.cxx | 1570 double fTransparence(0.0); in DoAction() local
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H A D | svdhdl.cxx | 1741 const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in CreateB2dIAObject() local
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H A D | svdedxv.cxx | 371 … const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in ImpPaintOutlinerView() local
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H A D | svddrgmt.cxx | 136 const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01); in createPrimitive2DSequenceInCurrentState() local
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