Searched refs:bAllObjects (Results 1 – 2 of 2) sorted by relevance
177 bAllObjects ( sal_False ), in AnimationWindow()432 bAllObjects = pBtn == &aBtnGetAllObjects; in IMPL_LINK()953 else if( bAllObjects || ( pAnimInfo && pAnimInfo->mbIsMovie ) ) in AddObj()979 if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) ) in AddObj()1002 if( bAllObjects ) in AddObj()
149 sal_Bool bAllObjects; member in sd::AnimationWindow
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