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Searched refs:SdrShadowAttribute (Results 1 – 17 of 17) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrshadowattribute.cxx88 SdrShadowAttribute::SdrShadowAttribute( in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute
97 SdrShadowAttribute::SdrShadowAttribute() in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute
103 SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) in SdrShadowAttribute() function in drawinglayer::attribute::SdrShadowAttribute
109 SdrShadowAttribute::~SdrShadowAttribute() in ~SdrShadowAttribute()
121 bool SdrShadowAttribute::isDefault() const in isDefault()
126 SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) in operator =()
146 bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const in operator ==()
161 const basegfx::B2DVector& SdrShadowAttribute::getOffset() const in getOffset()
166 double SdrShadowAttribute::getTransparence() const in getTransparence()
171 const basegfx::BColor& SdrShadowAttribute::getColor() const in getColor()
H A Dsdrallattribute3d.cxx39 const SdrShadowAttribute& rShadow, in SdrLineFillShadowAttribute3D()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrshadowattribute.hxx44 class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute class
51 SdrShadowAttribute(
55 SdrShadowAttribute();
56 SdrShadowAttribute(const SdrShadowAttribute& rCandidate);
57 SdrShadowAttribute& operator=(const SdrShadowAttribute& rCandidate);
58 ~SdrShadowAttribute();
64 bool operator==(const SdrShadowAttribute& rCandidate) const;
H A Dsdrallattribute3d.hxx49 const SdrShadowAttribute maShadow;
58 const SdrShadowAttribute& rShadow,
72 const SdrShadowAttribute& getShadow() const { return maShadow; } in getShadow()
/trunk/main/svx/inc/svx/sdr/attribute/
H A Dsdrshadowtextattribute.hxx40 SdrShadowAttribute maShadow; // shadow attributes (if used)
45 const SdrShadowAttribute& rShadow,
58 const SdrShadowAttribute& getShadow() const { return maShadow; } in getShadow()
H A Dsdrlineshadowtextattribute.hxx48 const SdrShadowAttribute& rShadow,
H A Dsdrlinefillshadowtextattribute.hxx49 const SdrShadowAttribute& rShadow,
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx341 attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet) in createNewSdrShadowAttribute()
380 … return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor()); in createNewSdrShadowAttribute()
384 return attribute::SdrShadowAttribute(); in createNewSdrShadowAttribute()
715 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrShadowTextAttribute()
759 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet)); in createNewSdrLineShadowTextAttribute()
775 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowTextAttribute()
834 attribute::SdrShadowAttribute aShadow; in createNewSdrLineFillShadowAttribute()
H A Dsdrdecompositiontools.cxx473 const attribute::SdrShadowAttribute& rShadow) in createEmbeddedShadowPrimitive()
/trunk/main/svx/inc/svx/sdr/primitive2d/
H A Dsdrdecompositiontools.hxx43 class SdrShadowAttribute;
81 const attribute::SdrShadowAttribute& rShadow);
H A Dsdrattributecreator.hxx38 class SdrShadowAttribute;
70 attribute::SdrShadowAttribute createNewSdrShadowAttribute(
/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/
H A Dsdrdecompositiontools3d.hxx47 class SdrShadowAttribute;
85 const attribute::SdrShadowAttribute& rShadow,
/trunk/main/svx/source/sdr/attribute/
H A Dsdrshadowtextattribute.cxx35 const SdrShadowAttribute& rShadow, in SdrShadowTextAttribute()
H A Dsdrlineshadowtextattribute.cxx37 const SdrShadowAttribute& rShadow, in SdrLineShadowTextAttribute()
H A Dsdrlinefillshadowtextattribute.cxx38 const SdrShadowAttribute& rShadow, in SdrLineFillShadowTextAttribute()
/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrdecompositiontools3d.cxx287 const attribute::SdrShadowAttribute& rShadow, in createShadowPrimitive3D()
/trunk/main/svx/source/table/
H A Dviewcontactoftableobj.cxx685 const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute( in createViewIndependentPrimitive2DSequence()

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