Searched refs:aNormalLeft (Results 1 – 1 of 1) sorted by relevance
252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals() local265 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()275 aSubA.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()276 aSubB.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()