Searched refs:aNormalLeft (Results 1 – 1 of 1) sorted by relevance
255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals() local268 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()278 aSubA.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()279 aSubB.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()
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