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Searched refs:aNormalLeft (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx255 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals() local
268 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()
278 aSubA.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()
279 aSubB.setNormal(b, aNormalLeft); in impCreateInBetweenNormals()

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