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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx265 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals() local
268 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()

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