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Searched refs:setBuffered3DDecomposition (Results 1 – 6 of 6) sorted by relevance

/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/
H A Dhatchtextureprimitive3d.hxx59 …void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNe… in setBuffered3DDecomposition() function in drawinglayer::primitive3d::HatchTexturePrimitive3D
H A Dbaseprimitive3d.hxx160 …void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNe… in setBuffered3DDecomposition() function in drawinglayer::primitive3d::BufferedDecompositionPrimitive3D
/trunk/main/drawinglayer/source/primitive3d/
H A Dbaseprimitive3d.cxx103 const_cast< BufferedDecompositionPrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence); in get3DDecomposition()
H A Dhatchtextureprimitive3d.cxx317 … const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence); in get3DDecomposition()
H A Dsdrlatheprimitive3d.cxx367 pThat->setBuffered3DDecomposition(Primitive3DSequence()); in get3DDecomposition()
H A Dsdrextrudeprimitive3d.cxx506 pThat->setBuffered3DDecomposition(Primitive3DSequence()); in get3DDecomposition()

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