1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_rendering_RenderingIntent_idl__ 24#define __com_sun_star_rendering_RenderingIntent_idl__ 25 26module com { module sun { module star { module rendering { 27 28/** The rendering intent for a color space.<p> 29 30 The rendering intent for a color space mostly determines how 31 out-of-gamut color is treated. See <a 32 href="http://en.wikipedia.org/wiki/Rendering_intent">Wikipedia</a> 33 for a thorough explanation. 34 35 @since OOo 2.0 36 */ 37constants RenderingIntent 38{ 39 /** Also known as the image intent, this rendering intent 40 aims to preserve the visual relationship between 41 colors in a way that is perceived as natural to the 42 human eye, although the color values themselves may 43 change. This intent is most suitable for photographic 44 images. 45 */ 46 const byte PERCEPTUAL=0; 47 48 //------------------------------------------------------------------------- 49 50 /** The rendering intent for business graphics that 51 maintains vivid color at the expense of accurate 52 color. It scales the source gamut to the destination 53 gamut but preserves relative saturation instead of 54 hue, so when scaling to a smaller gamut, hues may 55 shift. This rendering intent is primarily designed for 56 business graphics, where bright saturated colors are 57 more important than the exact relationship between 58 colors (such as in a photographic image). 59 */ 60 const byte SATURATION=1; 61 62 /** The rendering intent almost identical to Absolute 63 Colorimetric except for the following difference: 64 Relative Colorimetric compares the white point 65 (extreme highlight) of the source color space to that 66 of the destination color space and shifts all colors 67 accordingly. 68 */ 69 const byte RELATIVE_COLORIMETRIC=2; 70 71 /** The rendering intent that leaves colors that fall 72 inside the destination gamut unchanged. Out of gamut 73 colors are clipped. No scaling of colors to 74 destination white point is performed. This intent aims 75 to maintain color accuracy at the expense of 76 preserving relationships between colors, and is useful 77 for seeing how output will look on a non-neutral 78 substrate. 79 */ 80 const byte ABSOLUTE_COLORIMETRIC=3; 81}; 82 83}; }; }; }; 84 85#endif 86