xref: /aoo42x/main/canvas/source/vcl/backbuffer.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_canvas.hxx"
30 
31 #include "backbuffer.hxx"
32 
33 
34 namespace vclcanvas
35 {
36     BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
37                             bool 				bMonochromeBuffer ) :
38         maVDev( new VirtualDevice( rRefDevice,
39                                    bMonochromeBuffer ) )
40     {
41 		if( !bMonochromeBuffer )
42         {
43             // #i95645#
44 #if defined( QUARTZ )
45             // use AA on VCLCanvas for Mac
46             maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
47 #else
48             // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
49             // is not required to do AA. It would need to be adapted to use it correctly
50             // (especially gradient painting). This will need extra work.
51 			maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
52 #endif
53         }
54     }
55 
56     OutputDevice& BackBuffer::getOutDev()
57     {
58         return maVDev.get();
59     }
60 
61     const OutputDevice& BackBuffer::getOutDev() const
62     {
63         return maVDev.get();
64     }
65 
66     void BackBuffer::setSize( const ::Size& rNewSize )
67     {
68         maVDev->SetOutputSizePixel( rNewSize );
69     }
70 
71 }
72