xref: /trunk/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 035a2f44eca4e31ced924464e6584eacbf3e9114)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <vclhelpergradient.hxx>
41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
43 #include <basegfx/polygon/b2dpolypolygontools.hxx>
44 #include <vclhelperbufferdevice.hxx>
45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
52 #include <svl/ctloptions.hxx>
53 #include <vcl/svapp.hxx>
54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
55 #include <tools/diagnose_ex.h>
56 #include <vcl/metric.hxx>
57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
60 #include <basegfx/color/bcolor.hxx>
61 #include <basegfx/matrix/b2dhommatrixtools.hxx>
62 #include <vcl/graph.hxx>
63 
64 //////////////////////////////////////////////////////////////////////////////
65 // control support
66 
67 #include <com/sun/star/awt/XWindow2.hpp>
68 #include <com/sun/star/awt/PosSize.hpp>
69 #include <com/sun/star/awt/XView.hpp>
70 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
71 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
72 
73 //////////////////////////////////////////////////////////////////////////////
74 // for test, can be removed again
75 
76 #include <basegfx/polygon/b2dpolygonclipper.hxx>
77 #include <basegfx/polygon/b2dtrapezoid.hxx>
78 
79 //////////////////////////////////////////////////////////////////////////////
80 
81 using namespace com::sun::star;
82 
83 //////////////////////////////////////////////////////////////////////////////
84 
85 namespace
86 {
87     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
88     {
89         // use color distance, assume to do every color step
90         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
91 
92         if(nSteps)
93         {
94             // calc discrete length to change color each disctete unit (pixel)
95             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
96 
97             nSteps = std::min(nSteps, nDistSteps);
98         }
99 
100         // reduce quality to 3 discrete units or every 3rd color step for rendering
101         nSteps /= 2;
102 
103         // roughly cut when too big or too small (not full quality, reduce complexity)
104         nSteps = std::min(nSteps, sal_uInt32(255));
105         nSteps = std::max(nSteps, sal_uInt32(1));
106 
107         return nSteps;
108     }
109 } // end of anonymous namespace
110 
111 //////////////////////////////////////////////////////////////////////////////
112 
113 namespace drawinglayer
114 {
115     namespace processor2d
116     {
117         //////////////////////////////////////////////////////////////////////////////
118         // UNO class usages
119         using ::com::sun::star::uno::Reference;
120         using ::com::sun::star::uno::UNO_QUERY;
121         using ::com::sun::star::uno::UNO_QUERY_THROW;
122         using ::com::sun::star::uno::Exception;
123         using ::com::sun::star::awt::XView;
124         using ::com::sun::star::awt::XGraphics;
125         using ::com::sun::star::awt::XWindow;
126         using ::com::sun::star::awt::PosSize::POSSIZE;
127 
128         //////////////////////////////////////////////////////////////////////////////
129         // rendering support
130 
131         // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
132         // information is translated to VCL parameters and set at the font.
133         // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
134         // for VCL)
135         void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
136         {
137             // decompose matrix to have position and size of text
138             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
139             basegfx::B2DVector aFontScaling, aTranslate;
140             double fRotate, fShearX;
141             aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
142             bool bPrimitiveAccepted(false);
143 
144             if(basegfx::fTools::equalZero(fShearX))
145             {
146                 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
147                 {
148                     // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
149                     // be expressed as rotation by PI. Use this since the Font rendering will not
150                     // apply the negative scales in any form
151                     aFontScaling = basegfx::absolute(aFontScaling);
152                     fRotate += F_PI;
153                 }
154 
155                 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
156                 {
157                     // Get the VCL font (use FontHeight as FontWidth)
158                     Font aFont(primitive2d::getVclFontFromFontAttribute(
159                         rTextCandidate.getFontAttribute(),
160                         aFontScaling.getX(),
161                         aFontScaling.getY(),
162                         fRotate,
163                         rTextCandidate.getLocale()));
164 
165                     // handle additional font attributes
166                     const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
167                         dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
168 
169                     if( pTCPP != NULL )
170                     {
171 
172                         // set the color of text decorations
173                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
174                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
175 
176                         // set Overline attribute
177                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
178                         if( eFontOverline != UNDERLINE_NONE )
179                         {
180                             aFont.SetOverline( eFontOverline );
181                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
182                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
183                             if( pTCPP->getWordLineMode() )
184                                 aFont.SetWordLineMode( true );
185                         }
186 
187                         // set Underline attribute
188                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
189                         if( eFontUnderline != UNDERLINE_NONE )
190                         {
191                             aFont.SetUnderline( eFontUnderline );
192                             if( pTCPP->getWordLineMode() )
193                                 aFont.SetWordLineMode( true );
194 //TODO: ???                 if( pTCPP->getUnderlineAbove() )
195 //                              aFont.SetUnderlineAbove( true );
196                         }
197 
198                         // set Strikeout attribute
199                         const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
200 
201                         if( eFontStrikeout != STRIKEOUT_NONE )
202                             aFont.SetStrikeout( eFontStrikeout );
203 
204                         // set EmphasisMark attribute
205                         FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
206                         switch( pTCPP->getTextEmphasisMark() )
207                         {
208                             default:
209                                 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
210                                 // fall through
211                             case primitive2d::TEXT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
212                             case primitive2d::TEXT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
213                             case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
214                             case primitive2d::TEXT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
215                             case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
216                         }
217 
218                         if( eFontEmphasisMark != EMPHASISMARK_NONE )
219                         {
220                             DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
221                                 "DrawingLayer: Bad EmphasisMark position!" );
222                             if( pTCPP->getEmphasisMarkAbove() )
223                                 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
224                             else
225                                 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
226                             aFont.SetEmphasisMark( eFontEmphasisMark );
227                         }
228 
229                         // set Relief attribute
230                         FontRelief eFontRelief = RELIEF_NONE;
231                         switch( pTCPP->getTextRelief() )
232                         {
233                             default:
234                                 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
235                                 // fall through
236                             case primitive2d::TEXT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
237                             case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
238                             case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
239                         }
240 
241                         if( eFontRelief != RELIEF_NONE )
242                             aFont.SetRelief( eFontRelief );
243 
244                         // set Shadow attribute
245                         if( pTCPP->getShadow() )
246                             aFont.SetShadow( true );
247                     }
248 
249                     // create transformed integer DXArray in view coordinate system
250                     ::std::vector< sal_Int32 > aTransformedDXArray;
251 
252                     if(rTextCandidate.getDXArray().size())
253                     {
254                         aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
255                         const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
256                         const double fPixelVectorFactor(aPixelVector.getLength());
257 
258                         for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
259                             aStart != rTextCandidate.getDXArray().end(); aStart++)
260                         {
261                             aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
262                         }
263                     }
264 
265                     // set parameters and paint text snippet
266                     const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
267                     const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
268                     const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
269                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
270 
271                     if(rTextCandidate.getFontAttribute().getRTL())
272                     {
273                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
274                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
275                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
276                     }
277 
278                     mpOutputDevice->SetFont(aFont);
279                     mpOutputDevice->SetTextColor(Color(aRGBFontColor));
280 
281                     if(aTransformedDXArray.size())
282                     {
283                         mpOutputDevice->DrawTextArray(
284                             aStartPoint,
285                             rTextCandidate.getText(),
286                             &(aTransformedDXArray[0]),
287                             rTextCandidate.getTextPosition(),
288                             rTextCandidate.getTextLength());
289                     }
290                     else
291                     {
292                         mpOutputDevice->DrawText(
293                             aStartPoint,
294                             rTextCandidate.getText(),
295                             rTextCandidate.getTextPosition(),
296                             rTextCandidate.getTextLength());
297                     }
298 
299                     if(rTextCandidate.getFontAttribute().getRTL())
300                     {
301                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
302                     }
303 
304                     bPrimitiveAccepted = true;
305                 }
306             }
307 
308             if(!bPrimitiveAccepted)
309             {
310                 // let break down
311                 process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
312             }
313         }
314 
315         // direct draw of hairline
316         void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
317         {
318             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
319             mpOutputDevice->SetLineColor(Color(aHairlineColor));
320             mpOutputDevice->SetFillColor();
321 
322             basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
323             aLocalPolygon.transform(maCurrentTransformation);
324 
325             static bool bCheckTrapezoidDecomposition(false);
326             static bool bShowOutlinesThere(false);
327             if(bCheckTrapezoidDecomposition)
328             {
329                 // clip against discrete ViewPort
330                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
331                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
332                     aLocalPolygon, rDiscreteViewport, true, false));
333 
334                 if(aLocalPolyPolygon.count())
335                 {
336                     // subdivide
337                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
338                         aLocalPolyPolygon, 0.5);
339 
340                     // trapezoidize
341                     static double fLineWidth(2.0);
342                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
343                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
344 
345                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
346 
347                     if(nCount)
348                     {
349                         basegfx::BColor aInvPolygonColor(aHairlineColor);
350                         aInvPolygonColor.invert();
351 
352                         for(sal_uInt32 a(0); a < nCount; a++)
353                         {
354                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
355 
356                             if(bShowOutlinesThere)
357                             {
358                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
359                                 mpOutputDevice->SetLineColor();
360                             }
361 
362                             mpOutputDevice->DrawPolygon(aTempPolygon);
363 
364                             if(bShowOutlinesThere)
365                             {
366                                 mpOutputDevice->SetFillColor();
367                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
368                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
369                             }
370                         }
371                     }
372                 }
373             }
374             else
375             {
376                 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
377                 {
378                     // #i98289#
379                     // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
380                     // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
381                     // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
382                     // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
383                     aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
384                 }
385 
386                 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
387             }
388         }
389 
390         // direct draw of transformed BitmapEx primitive
391         void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
392         {
393             // create local transform
394             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
395             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
396             bool bPainted(false);
397 
398             if(maBColorModifierStack.count())
399             {
400                 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
401 
402                 if(aBitmapEx.IsEmpty())
403                 {
404                     // color gets completely replaced, get it
405                     const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
406                     basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
407                     aPolygon.transform(aLocalTransform);
408 
409                     mpOutputDevice->SetFillColor(Color(aModifiedColor));
410                     mpOutputDevice->SetLineColor();
411                     mpOutputDevice->DrawPolygon(aPolygon);
412 
413                     bPainted = true;
414                 }
415             }
416 
417             if(!bPainted)
418             {
419                 static bool bForceUseOfOwnTransformer(false);
420                 static bool bUseGraphicManager(true);
421 
422                 // decompose matrix to check for shear, rotate and mirroring
423                 basegfx::B2DVector aScale, aTranslate;
424                 double fRotate, fShearX;
425                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
426 
427                 if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
428                 {
429                     if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
430                     {
431                         RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
432                     }
433                     else
434                     {
435                         RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
436                     }
437                 }
438                 else
439                 {
440                     if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
441                     {
442                         // parts will be uncovered, extend aBitmapEx with a mask bitmap
443                         const Bitmap aContent(aBitmapEx.GetBitmap());
444                         aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
445                     }
446 
447                     RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
448                 }
449             }
450         }
451 
452         void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
453         {
454             const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
455             bool bPrimitiveAccepted(false);
456             static bool bTryTilingDirect = true;
457 
458             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
459             // renderer on pixel base to ensure tight fitting. Do not do this when
460             // the fill is rotated or sheared.
461 
462             // ovveride static bool (for debug) and tiling is active
463             if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
464             {
465                 // content is bitmap(ex)
466                 //
467                 // for SVG support, force decomposition when SVG is present. This will lead to use
468                 // the primitive representation of the svg directly.
469                 //
470                 // when graphic is animated, force decomposition to use the correct graphic, else
471                 // fill style will not be animated
472                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
473                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
474                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
475                 {
476                     // decompose matrix to check for shear, rotate and mirroring
477                     basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
478                     basegfx::B2DVector aScale, aTranslate;
479                     double fRotate, fShearX;
480                     aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
481 
482                     // when nopt rotated/sheared
483                     if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
484                     {
485                         // no shear or rotate, draw direct in pixel coordinates
486                         bPrimitiveAccepted = true;
487 
488                         // transform object range to device coordinates (pixels). Use
489                         // the device transformation for better accuracy
490                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
491                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
492 
493                         // extract discrete size of object
494                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
495                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
496 
497                         // only do something when object has a size in discrete units
498                         if(nOWidth > 0 && nOHeight > 0)
499                         {
500                             // transform graphic range to device coordinates (pixels). Use
501                             // the device transformation for better accuracy
502                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
503                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
504 
505                             // extract discrete size of graphic
506                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
507                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
508 
509                             // only do something when bitmap fill has a size in discrete units
510                             if(nBWidth > 0 && nBHeight > 0)
511                             {
512                                 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
513                                 // in vcl many times, create a size-optimized version
514                                 const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
515                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx(
516                                     GraphicConversionParameters(
517                                         aNeededBitmapSizePixel, // get the correct size immediately
518                                         false, // no unlimited size
519                                         false, // Use AntiAliasing
520                                         false, //SnapHorVerLines
521                                         true // ScaleHighQuality
522                                         )));
523                                 bool bPainted(false);
524 
525                                 if(maBColorModifierStack.count())
526                                 {
527                                     // when color modifier, apply to bitmap
528                                     aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
529 
530                                     // impModifyBitmapEx uses empty bitmap as sign to return that
531                                     // the content will be completely replaced to mono color, use shortcut
532                                     if(aBitmapEx.IsEmpty())
533                                     {
534                                         // color gets completely replaced, get it
535                                         const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
536                                         basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
537                                         aPolygon.transform(aLocalTransform);
538 
539                                         mpOutputDevice->SetFillColor(Color(aModifiedColor));
540                                         mpOutputDevice->SetLineColor();
541                                         mpOutputDevice->DrawPolygon(aPolygon);
542 
543                                         bPainted = true;
544                                     }
545                                 }
546 
547                                 if(!bPainted)
548                                 {
549                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
550                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
551                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
552                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
553                                     sal_Int32 nPosX(0);
554                                     sal_Int32 nPosY(0);
555 
556                                     if(nBLeft > nOLeft)
557                                     {
558                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
559 
560                                         nPosX -= nDiff;
561                                         nBLeft -= nDiff * nBWidth;
562                                     }
563 
564                                     if(nBLeft + nBWidth <= nOLeft)
565                                     {
566                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
567 
568                                         nPosX += nDiff;
569                                         nBLeft += nDiff * nBWidth;
570                                     }
571 
572                                     if(nBTop > nOTop)
573                                     {
574                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
575 
576                                         nPosY -= nDiff;
577                                         nBTop -= nDiff * nBHeight;
578                                     }
579 
580                                     if(nBTop + nBHeight <= nOTop)
581                                     {
582                                         const sal_Int32 nDiff(-nBTop / nBHeight);
583 
584                                         nPosY += nDiff;
585                                         nBTop += nDiff * nBHeight;
586                                     }
587 
588                                     // prepare OutDev
589                                     const Point aEmptyPoint(0, 0);
590                                     const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
591                                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
592                                     mpOutputDevice->EnableMapMode(false);
593 
594                                     // check if offset is used
595                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
596 
597                                     if(nOffsetX)
598                                     {
599                                         // offset in X, so iterate over Y first and draw lines
600                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
601                                         {
602                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
603                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
604                                             {
605                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
606 
607                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
608                                                 {
609                                                     mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
610                                                 }
611                                             }
612                                         }
613                                     }
614                                     else
615                                     {
616                                         // check if offset is used
617                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
618 
619                                         // possible offset in Y, so iterate over X first and draw columns
620                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
621                                         {
622                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
623                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
624                                             {
625                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
626 
627                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
628                                                 {
629                                                     mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
630                                                 }
631                                             }
632                                         }
633                                     }
634 
635                                     // restore OutDev
636                                     mpOutputDevice->EnableMapMode(bWasEnabled);
637                                 }
638                             }
639                         }
640                     }
641                 }
642             }
643 
644             if(!bPrimitiveAccepted)
645             {
646                 // do not accept, use decomposition
647                 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
648             }
649         }
650 
651         // direct draw of gradient
652         void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
653         {
654             const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
655             basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
656             basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
657             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
658 
659             if(aLocalPolyPolygon.count())
660             {
661                 aLocalPolyPolygon.transform(maCurrentTransformation);
662 
663                 if(aStartColor == aEndColor)
664                 {
665                     // no gradient at all, draw as polygon in AA and non-AA case
666                     mpOutputDevice->SetLineColor();
667                     mpOutputDevice->SetFillColor(Color(aStartColor));
668                     mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
669                 }
670                 else if(getOptionsDrawinglayer().IsAntiAliasing())
671                 {
672                     // For AA, direct render has to be avoided since it uses XOR maskings which will not
673                     // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
674                     // used
675                     process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
676                 }
677                 else
678                 {
679                     static bool bSimple = false; // allow testing simple paint in debugger
680 
681                     impDrawGradientToOutDev(
682                         *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
683                         aStartColor, aEndColor, rGradient.getBorder(),
684                         rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), bSimple);
685                 }
686             }
687         }
688 
689         // direct draw of Graphic
690         void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
691         {
692             bool bDone(false);
693             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
694 
695             // #121194# Todo: check if this works
696             if(!rPolyPolygon.count())
697             {
698                 // empty polyPolygon, done
699                 bDone = true;
700             }
701             else
702             {
703                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
704 
705                 // try to catch cases where the graphic will be color-modified to a single
706                 // color (e.g. shadow)
707                 switch(rFillGraphicAttribute.getGraphic().GetType())
708                 {
709                     case GRAPHIC_GDIMETAFILE:
710                     {
711                         // metafiles are potentially transparent, cannot optimize�, not done
712                         break;
713                     }
714                     case GRAPHIC_BITMAP:
715                     {
716                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
717                         {
718                             // bitmap is not transparent and has no alpha
719                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
720 
721                             if(nBColorModifierStackCount)
722                             {
723                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
724 
725                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
726                                 {
727                                     // the bitmap fill is in unified color, so we can replace it with
728                                     // a single polygon fill. The form of the fill depends on tiling
729                                     if(rFillGraphicAttribute.getTiling())
730                                     {
731                                         // with tiling, fill the whole PolyPolygon with the modifier color
732                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
733 
734                                         aLocalPolyPolygon.transform(maCurrentTransformation);
735                                         mpOutputDevice->SetLineColor();
736                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
737                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
738                                     }
739                                     else
740                                     {
741                                         // without tiling, only the area common to the bitmap tile and the
742                                         // PolyPolygon is filled. Create the bitmap tile area in object
743                                         // coordinates. For this, the object transformation needs to be created
744                                         // from the already scaled PolyPolygon. The tile area in object
745                                         // coordinates wil always be non-rotated, so it's not necessary to
746                                         // work with a polygon here
747                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
748                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
749                                         const basegfx::B2DHomMatrix aNewObjectTransform(
750                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
751                                                 aPolyPolygonRange.getRange(),
752                                                 aPolyPolygonRange.getMinimum()));
753 
754                                         aTileRange.transform(aNewObjectTransform);
755 
756                                         // now clip the object polyPolygon against the tile range
757                                         // to get the common area
758                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
759                                             rPolyPolygon,
760                                             aTileRange,
761                                             true,
762                                             false);
763 
764                                         if(aTarget.count())
765                                         {
766                                             aTarget.transform(maCurrentTransformation);
767                                             mpOutputDevice->SetLineColor();
768                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
769                                             mpOutputDevice->DrawPolyPolygon(aTarget);
770                                         }
771                                     }
772 
773                                     // simplified output executed, we are done
774                                     bDone = true;
775                                 }
776                             }
777                         }
778                         break;
779                     }
780                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
781                     {
782                         // empty graphic, we are done
783                         bDone = true;
784                         break;
785                     }
786                 }
787             }
788 
789             if(!bDone)
790             {
791                 // use default decomposition
792                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
793             }
794         }
795 
796         // direct draw of PolyPolygon with color
797         void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
798         {
799             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
800             mpOutputDevice->SetFillColor(Color(aPolygonColor));
801             mpOutputDevice->SetLineColor();
802 
803             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
804             aLocalPolyPolygon.transform(maCurrentTransformation);
805 
806             static bool bCheckTrapezoidDecomposition(false);
807             static bool bShowOutlinesThere(false);
808             if(bCheckTrapezoidDecomposition)
809             {
810                 // clip against discrete ViewPort
811                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
812                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
813                     aLocalPolyPolygon, rDiscreteViewport, true, false);
814 
815                 if(aLocalPolyPolygon.count())
816                 {
817                     // subdivide
818                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
819                         aLocalPolyPolygon, 0.5);
820 
821                     // trapezoidize
822                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
823                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
824 
825                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
826 
827                     if(nCount)
828                     {
829                         basegfx::BColor aInvPolygonColor(aPolygonColor);
830                         aInvPolygonColor.invert();
831 
832                         for(sal_uInt32 a(0); a < nCount; a++)
833                         {
834                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
835 
836                             if(bShowOutlinesThere)
837                             {
838                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
839                                 mpOutputDevice->SetLineColor();
840                             }
841 
842                             mpOutputDevice->DrawPolygon(aTempPolygon);
843 
844                             if(bShowOutlinesThere)
845                             {
846                                 mpOutputDevice->SetFillColor();
847                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
848                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
849                             }
850                         }
851                     }
852                 }
853             }
854             else
855             {
856                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
857 
858                 if(mnPolygonStrokePrimitive2D
859                     && getOptionsDrawinglayer().IsAntiAliasing()
860                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
861                 {
862                     // when AA is on and this filled polygons are the result of stroked line geometry,
863                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
864                     mpOutputDevice->SetFillColor();
865                     mpOutputDevice->SetLineColor(Color(aPolygonColor));
866                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
867 
868                     for(sal_uInt32 a(0); a < nCount; a++)
869                     {
870                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
871                     }
872                 }
873             }
874         }
875 
876         // direct draw of MetaFile
877         void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
878         {
879             // decompose matrix to check for shear, rotate and mirroring
880             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
881             basegfx::B2DVector aScale, aTranslate;
882             double fRotate, fShearX;
883             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
884 
885             if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
886             {
887                 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
888                 // be expressed as rotation by PI. This needs to be done for Metafiles since
889                 // these can be rotated, but not really mirrored
890                 aScale = basegfx::absolute(aScale);
891                 fRotate += F_PI;
892             }
893 
894             // get BoundRect
895             basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
896             aOutlineRange.transform(maCurrentTransformation);
897 
898             // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
899             // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
900             // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
901             // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
902             // units e.g. when creating a new MetaFile, but since much huger value ranges are used
903             // there typically will be okay for this compromize.
904             Rectangle aDestRectView(
905                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
906                 // looking for a standard conversion to rectangle (!)
907                 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
908                 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
909 
910             // get metafile (copy it)
911             GDIMetaFile aMetaFile;
912 
913             if(maBColorModifierStack.count())
914             {
915                 const basegfx::BColor aRGBBaseColor(0, 0, 0);
916                 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
917                 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
918             }
919             else
920             {
921                 aMetaFile = rMetaCandidate.getMetaFile();
922             }
923 
924             // rotation
925             if(!basegfx::fTools::equalZero(fRotate))
926             {
927                 // #i103530#
928                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
929                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
930                 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
931 
932                 while(nRotation < 0)
933                     nRotation += 3600;
934 
935                 while(nRotation >= 3600)
936                     nRotation -= 3600;
937 
938                 aMetaFile.Rotate(nRotation);
939             }
940 
941             // Prepare target output size
942             Size aDestSize(aDestRectView.GetSize());
943 
944             if(aDestSize.getWidth() && aDestSize.getHeight())
945             {
946                 // Get preferred Metafile output size. When it's very equal to the output size, it's probably
947                 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
948                 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
949                 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
950 
951                 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
952                 {
953                     aDestSize.setWidth(aPrefSize.getWidth());
954                 }
955 
956                 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
957                 {
958                     aDestSize.setHeight(aPrefSize.getHeight());
959                 }
960 
961                 // paint it
962                 aMetaFile.WindStart();
963                 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
964             }
965         }
966 
967         // mask group. Force output to VDev and create mask from given mask
968         void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
969         {
970             if(rMaskCandidate.getChildren().hasElements())
971             {
972                 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
973 
974                 if(aMask.count())
975                 {
976                     aMask.transform(maCurrentTransformation);
977                     const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
978                     impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
979 
980                     if(aBufferDevice.isVisible())
981                     {
982                         // remember last OutDev and set to content
983                         OutputDevice* pLastOutputDevice = mpOutputDevice;
984                         mpOutputDevice = &aBufferDevice.getContent();
985 
986                         // paint to it
987                         process(rMaskCandidate.getChildren());
988 
989                         // back to old OutDev
990                         mpOutputDevice = pLastOutputDevice;
991 
992                         // draw mask
993                         if(getOptionsDrawinglayer().IsAntiAliasing())
994                         {
995                             // with AA, use 8bit AlphaMask to get nice borders
996                             VirtualDevice& rTransparence = aBufferDevice.getTransparence();
997                             rTransparence.SetLineColor();
998                             rTransparence.SetFillColor(COL_BLACK);
999                             rTransparence.DrawPolyPolygon(aMask);
1000 
1001                             // dump buffer to outdev
1002                             aBufferDevice.paint();
1003                         }
1004                         else
1005                         {
1006                             // No AA, use 1bit mask
1007                             VirtualDevice& rMask = aBufferDevice.getMask();
1008                             rMask.SetLineColor();
1009                             rMask.SetFillColor(COL_BLACK);
1010                             rMask.DrawPolyPolygon(aMask);
1011 
1012                             // dump buffer to outdev
1013                             aBufferDevice.paint();
1014                         }
1015                     }
1016                 }
1017             }
1018         }
1019 
1020         // modified color group. Force output to unified color.
1021         void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
1022         {
1023             if(rModifiedCandidate.getChildren().hasElements())
1024             {
1025                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
1026                 process(rModifiedCandidate.getChildren());
1027                 maBColorModifierStack.pop();
1028             }
1029         }
1030 
1031         // unified sub-transparence. Draw to VDev first.
1032         void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
1033         {
1034             static bool bForceToDecomposition(false);
1035 
1036             if(rTransCandidate.getChildren().hasElements())
1037             {
1038                 if(bForceToDecomposition)
1039                 {
1040                     // use decomposition
1041                     process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
1042                 }
1043                 else
1044                 {
1045                     if(0.0 == rTransCandidate.getTransparence())
1046                     {
1047                         // no transparence used, so just use the content
1048                         process(rTransCandidate.getChildren());
1049                     }
1050                     else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
1051                     {
1052                         // transparence is in visible range
1053                         basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1054                         aRange.transform(maCurrentTransformation);
1055                         impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1056 
1057                         if(aBufferDevice.isVisible())
1058                         {
1059                             // remember last OutDev and set to content
1060                             OutputDevice* pLastOutputDevice = mpOutputDevice;
1061                             mpOutputDevice = &aBufferDevice.getContent();
1062 
1063                             // paint content to it
1064                             process(rTransCandidate.getChildren());
1065 
1066                             // back to old OutDev
1067                             mpOutputDevice = pLastOutputDevice;
1068 
1069                             // dump buffer to outdev using given transparence
1070                             aBufferDevice.paint(rTransCandidate.getTransparence());
1071                         }
1072                     }
1073                 }
1074             }
1075         }
1076 
1077         // sub-transparence group. Draw to VDev first.
1078         void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
1079         {
1080             if(rTransCandidate.getChildren().hasElements())
1081             {
1082                 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1083                 aRange.transform(maCurrentTransformation);
1084                 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1085 
1086                 if(aBufferDevice.isVisible())
1087                 {
1088                     // remember last OutDev and set to content
1089                     OutputDevice* pLastOutputDevice = mpOutputDevice;
1090                     mpOutputDevice = &aBufferDevice.getContent();
1091 
1092                     // paint content to it
1093                     process(rTransCandidate.getChildren());
1094 
1095                     // set to mask
1096                     mpOutputDevice = &aBufferDevice.getTransparence();
1097 
1098                     // when painting transparence masks, reset the color stack
1099                     basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1100                     maBColorModifierStack = basegfx::BColorModifierStack();
1101 
1102                     // paint mask to it (always with transparence intensities, evtl. with AA)
1103                     process(rTransCandidate.getTransparence());
1104 
1105                     // back to old color stack
1106                     maBColorModifierStack = aLastBColorModifierStack;
1107 
1108                     // back to old OutDev
1109                     mpOutputDevice = pLastOutputDevice;
1110 
1111                     // dump buffer to outdev
1112                     aBufferDevice.paint();
1113                 }
1114             }
1115         }
1116 
1117         // transform group.
1118         void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1119         {
1120             // remember current transformation and ViewInformation
1121             const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1122             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1123 
1124             // create new transformations for CurrentTransformation
1125             // and for local ViewInformation2D
1126             maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1127             const geometry::ViewInformation2D aViewInformation2D(
1128                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1129                 getViewInformation2D().getViewTransformation(),
1130                 getViewInformation2D().getViewport(),
1131                 getViewInformation2D().getVisualizedPage(),
1132                 getViewInformation2D().getViewTime(),
1133                 getViewInformation2D().getExtendedInformationSequence());
1134             updateViewInformation(aViewInformation2D);
1135 
1136             // proccess content
1137             process(rTransformCandidate.getChildren());
1138 
1139             // restore transformations
1140             maCurrentTransformation = aLastCurrentTransformation;
1141             updateViewInformation(aLastViewInformation2D);
1142         }
1143 
1144         // new XDrawPage for ViewInformation2D
1145         void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1146         {
1147             // remember current transformation and ViewInformation
1148             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1149 
1150             // create new local ViewInformation2D
1151             const geometry::ViewInformation2D aViewInformation2D(
1152                 getViewInformation2D().getObjectTransformation(),
1153                 getViewInformation2D().getViewTransformation(),
1154                 getViewInformation2D().getViewport(),
1155                 rPagePreviewCandidate.getXDrawPage(),
1156                 getViewInformation2D().getViewTime(),
1157                 getViewInformation2D().getExtendedInformationSequence());
1158             updateViewInformation(aViewInformation2D);
1159 
1160             // proccess decomposed content
1161             process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1162 
1163             // restore transformations
1164             updateViewInformation(aLastViewInformation2D);
1165         }
1166 
1167         // marker
1168         void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1169         {
1170             static bool bCheckCompleteMarkerDecompose(false);
1171             if(bCheckCompleteMarkerDecompose)
1172             {
1173                 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1174                 return;
1175             }
1176 
1177             // get data
1178             const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1179             const sal_uInt32 nCount(rPositions.size());
1180 
1181             if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1182             {
1183                 // get pixel size
1184                 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1185                 const Size aBitmapSize(rMarker.GetSizePixel());
1186 
1187                 if(aBitmapSize.Width() && aBitmapSize.Height())
1188                 {
1189                     // get discrete half size
1190                     const basegfx::B2DVector aDiscreteHalfSize(
1191                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1192                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1193                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1194 
1195                     // do not forget evtl. moved origin in target device MapMode when
1196                     // switching it off; it would be missing and lead to wrong positions.
1197                     // All his could be done using logic sizes and coordinates, too, but
1198                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1199                     // to work with switching off MapMode usage completely.
1200                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1201 
1202                     mpOutputDevice->EnableMapMode(false);
1203 
1204                     for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1205                     {
1206                         const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1207                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1208 
1209                         mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1210                     }
1211 
1212                     mpOutputDevice->EnableMapMode(bWasEnabled);
1213                 }
1214             }
1215         }
1216 
1217         // point
1218         void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1219         {
1220             const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1221             const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1222             const Color aVCLColor(aRGBColor);
1223 
1224             for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1225             {
1226                 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1227                 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1228 
1229                 mpOutputDevice->DrawPixel(aPos, aVCLColor);
1230             }
1231         }
1232 
1233         void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1234         {
1235             // #i101491# method restructured to clearly use the DrawPolyLine
1236             // calls starting from a deined line width
1237             const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1238             const double fLineWidth(rLineAttribute.getWidth());
1239             bool bDone(false);
1240 
1241             if(basegfx::fTools::more(fLineWidth, 0.0))
1242             {
1243                 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1244                 const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1245                 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1246                 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1247                 basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1248 
1249                 mpOutputDevice->SetLineColor(Color(aHairlineColor));
1250                 mpOutputDevice->SetFillColor();
1251 
1252                 if(0.0 == rStrokeAttribute.getFullDotDashLen())
1253                 {
1254                     // no line dashing, just copy
1255                     aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1256                 }
1257                 else
1258                 {
1259                     // else apply LineStyle
1260                     basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1261                         rStrokeAttribute.getDotDashArray(),
1262                         &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1263                 }
1264 
1265                 const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1266 
1267                 if(nCount)
1268                 {
1269                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1270                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1271 
1272                     if(bAntiAliased)
1273                     {
1274                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1275                         {
1276                             // line in range ]0.0 .. 1.0[
1277                             // paint as simple hairline
1278                             for(sal_uInt32 a(0); a < nCount; a++)
1279                             {
1280                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1281                             }
1282 
1283                             bDone = true;
1284                         }
1285                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1286                         {
1287                             // line in range [1.0 .. 2.0[
1288                             // paint as 2x2 with dynamic line distance
1289                             basegfx::B2DHomMatrix aMat;
1290                             const double fDistance(fDiscreteLineWidth - 1.0);
1291                             const double fHalfDistance(fDistance * 0.5);
1292 
1293                             for(sal_uInt32 a(0); a < nCount; a++)
1294                             {
1295                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1296 
1297                                 aMat.set(0, 2, -fHalfDistance);
1298                                 aMat.set(1, 2, -fHalfDistance);
1299                                 aCandidate.transform(aMat);
1300                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1301 
1302                                 aMat.set(0, 2, fDistance);
1303                                 aMat.set(1, 2, 0.0);
1304                                 aCandidate.transform(aMat);
1305                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1306 
1307                                 aMat.set(0, 2, 0.0);
1308                                 aMat.set(1, 2, fDistance);
1309                                 aCandidate.transform(aMat);
1310                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1311 
1312                                 aMat.set(0, 2, -fDistance);
1313                                 aMat.set(1, 2, 0.0);
1314                                 aCandidate.transform(aMat);
1315                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1316                             }
1317 
1318                             bDone = true;
1319                         }
1320                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1321                         {
1322                             // line in range [2.0 .. 3.0]
1323                             // paint as cross in a 3x3  with dynamic line distance
1324                             basegfx::B2DHomMatrix aMat;
1325                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1326 
1327                             for(sal_uInt32 a(0); a < nCount; a++)
1328                             {
1329                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1330 
1331                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1332 
1333                                 aMat.set(0, 2, -fDistance);
1334                                 aMat.set(1, 2, 0.0);
1335                                 aCandidate.transform(aMat);
1336                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1337 
1338                                 aMat.set(0, 2, fDistance);
1339                                 aMat.set(1, 2, -fDistance);
1340                                 aCandidate.transform(aMat);
1341                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1342 
1343                                 aMat.set(0, 2, fDistance);
1344                                 aMat.set(1, 2, fDistance);
1345                                 aCandidate.transform(aMat);
1346                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1347 
1348                                 aMat.set(0, 2, -fDistance);
1349                                 aMat.set(1, 2, fDistance);
1350                                 aCandidate.transform(aMat);
1351                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1352                             }
1353 
1354                             bDone = true;
1355                         }
1356                         else
1357                         {
1358                             // #i101491# line width above 3.0
1359                         }
1360                     }
1361                     else
1362                     {
1363                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1364                         {
1365                             // line width below 1.5, draw the basic hairline polygon
1366                             for(sal_uInt32 a(0); a < nCount; a++)
1367                             {
1368                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1369                             }
1370 
1371                             bDone = true;
1372                         }
1373                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1374                         {
1375                             // line width is in range ]1.5 .. 2.5], use four hairlines
1376                             // drawn in a square
1377                             for(sal_uInt32 a(0); a < nCount; a++)
1378                             {
1379                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1380                                 basegfx::B2DHomMatrix aMat;
1381 
1382                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1383 
1384                                 aMat.set(0, 2, 1.0);
1385                                 aMat.set(1, 2, 0.0);
1386                                 aCandidate.transform(aMat);
1387 
1388                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1389 
1390                                 aMat.set(0, 2, 0.0);
1391                                 aMat.set(1, 2, 1.0);
1392                                 aCandidate.transform(aMat);
1393 
1394                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1395 
1396                                 aMat.set(0, 2, -1.0);
1397                                 aMat.set(1, 2, 0.0);
1398                                 aCandidate.transform(aMat);
1399 
1400                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1401                             }
1402 
1403                             bDone = true;
1404                         }
1405                         else
1406                         {
1407                             // #i101491# line width is above 2.5
1408                         }
1409                     }
1410 
1411                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1412                     {
1413                         // #i101491# If the polygon complexity uses more than a given amount, do
1414                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1415                         // decompositions in primtives (memory) and fallback to old line painting
1416                         // for very complex polygons, too
1417                         for(sal_uInt32 a(0); a < nCount; a++)
1418                         {
1419                             mpOutputDevice->DrawPolyLine(
1420                                 aHairlinePolyPolygon.getB2DPolygon(a),
1421                                 fDiscreteLineWidth,
1422                                 rLineAttribute.getLineJoin(),
1423                                 rLineAttribute.getLineCap());
1424                         }
1425 
1426                         bDone = true;
1427                     }
1428                 }
1429             }
1430 
1431             if(!bDone)
1432             {
1433                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1434                 // used for AA thick line drawing
1435                 mnPolygonStrokePrimitive2D++;
1436 
1437                 // line width is big enough for standard filled polygon visualisation or zero
1438                 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1439 
1440                 // leave PolygonStrokePrimitive2D
1441                 mnPolygonStrokePrimitive2D--;
1442             }
1443         }
1444 
1445         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1446         {
1447             // The new decomposition of Metafiles made it necessary to add an Eps
1448             // primitive to handle embedded Eps data. On some devices, this can be
1449             // painted directly (mac, printer).
1450             // To be able to handle the replacement correctly, i need to handle it myself
1451             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1452             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1453             // to know when EPS was handled directly already.
1454             basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1455             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1456 
1457             if(!aRange.isEmpty())
1458             {
1459                 const Rectangle aRectangle(
1460                     (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1461                     (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1462 
1463                 if(!aRectangle.IsEmpty())
1464                 {
1465                     // try to paint EPS directly without fallback visualisation
1466                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1467                         aRectangle.TopLeft(),
1468                         aRectangle.GetSize(),
1469                         rEpsPrimitive2D.getGfxLink(),
1470                         0));
1471 
1472                     if(!bEPSPaintedDirectly)
1473                     {
1474                         // use the decomposition which will correctly handle the
1475                         // fallback visualisation using full transformation (e.g. rotation)
1476                         process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1477                     }
1478                 }
1479             }
1480         }
1481 
1482         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1483         {
1484             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1485 
1486             if(basegfx::fTools::more(fDelta, 0.0))
1487             {
1488                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1489                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1490                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1491 
1492                 // use color distance and discrete lengths to calculate step count
1493                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1494 
1495                 // switch off line painting
1496                 mpOutputDevice->SetLineColor();
1497 
1498                 // prepare polygon in needed width at start position (with discrete overlap)
1499                 const basegfx::B2DPolygon aPolygon(
1500                     basegfx::tools::createPolygonFromRect(
1501                         basegfx::B2DRange(
1502                             rCandidate.getOffsetA() - fDiscreteUnit,
1503                             0.0,
1504                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1505                             1.0)));
1506 
1507 
1508                 // prepare loop ([0.0 .. 1.0[)
1509                 double fUnitScale(0.0);
1510                 const double fUnitStep(1.0 / nSteps);
1511 
1512                 // loop and paint
1513                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1514                 {
1515                     basegfx::B2DPolygon aNew(aPolygon);
1516 
1517                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1518                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1519                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1520                 }
1521             }
1522         }
1523 
1524         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1525         {
1526             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1527 
1528             if(basegfx::fTools::more(fDeltaScale, 0.0))
1529             {
1530                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1531                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1532                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1533 
1534                 // use color distance and discrete lengths to calculate step count
1535                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1536 
1537                 // switch off line painting
1538                 mpOutputDevice->SetLineColor();
1539 
1540                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1541                 double fUnitScale(0.0);
1542                 const double fUnitStep(1.0 / nSteps);
1543 
1544                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1545                 {
1546                     basegfx::B2DHomMatrix aTransform;
1547                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1548 
1549                     if(rCandidate.isTranslateSet())
1550                     {
1551                         const basegfx::B2DVector aTranslate(
1552                             basegfx::interpolate(
1553                                 rCandidate.getTranslateB(),
1554                                 rCandidate.getTranslateA(),
1555                                 fUnitScale));
1556 
1557                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1558                             fEndScale,
1559                             fEndScale,
1560                             aTranslate.getX(),
1561                             aTranslate.getY());
1562                     }
1563                     else
1564                     {
1565                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1566                             fEndScale,
1567                             fEndScale);
1568                     }
1569 
1570                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1571 
1572                     aNew.transform(maCurrentTransformation * aTransform);
1573                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1574                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1575                 }
1576             }
1577         }
1578 
1579         void VclProcessor2D::adaptLineToFillDrawMode() const
1580         {
1581             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1582 
1583             if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1584             {
1585                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1586 
1587                 if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1588                 {
1589                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1590                 }
1591                 else
1592                 {
1593                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1594                 }
1595 
1596                 if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1597                 {
1598                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1599                 }
1600                 else
1601                 {
1602                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1603                 }
1604 
1605                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1606                 {
1607                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1608                 }
1609                 else
1610                 {
1611                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1612                 }
1613 
1614                 if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1615                 {
1616                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1617                 }
1618                 else
1619                 {
1620                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1621                 }
1622 
1623                 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1624                 {
1625                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1626                 }
1627                 else
1628                 {
1629                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1630                 }
1631 
1632                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1633             }
1634         }
1635 
1636         void VclProcessor2D::adaptTextToFillDrawMode() const
1637         {
1638             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1639             if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1640             {
1641                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1642 
1643                 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1644                 {
1645                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1646                 }
1647                 else
1648                 {
1649                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1650                 }
1651 
1652                 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1653                 {
1654                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1655                 }
1656                 else
1657                 {
1658                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1659                 }
1660 
1661                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1662                 {
1663                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1664                 }
1665                 else
1666                 {
1667                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1668                 }
1669 
1670                 if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1671                 {
1672                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1673                 }
1674                 else
1675                 {
1676                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1677                 }
1678 
1679                 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1680                 {
1681                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1682                 }
1683                 else
1684                 {
1685                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1686                 }
1687 
1688                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1689             }
1690         }
1691 
1692         //////////////////////////////////////////////////////////////////////////////
1693         // process support
1694 
1695         VclProcessor2D::VclProcessor2D(
1696             const geometry::ViewInformation2D& rViewInformation,
1697             OutputDevice& rOutDev)
1698         :   BaseProcessor2D(rViewInformation),
1699             mpOutputDevice(&rOutDev),
1700             maBColorModifierStack(),
1701             maCurrentTransformation(),
1702             maDrawinglayerOpt(),
1703             mnPolygonStrokePrimitive2D(0)
1704         {
1705             // set digit language, derived from SvtCTLOptions to have the correct
1706             // number display for arabic/hindi numerals
1707             const SvtCTLOptions aSvtCTLOptions;
1708             LanguageType eLang(LANGUAGE_SYSTEM);
1709 
1710             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1711             {
1712                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1713             }
1714             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1715             {
1716                 eLang = LANGUAGE_ENGLISH;
1717             }
1718             else
1719             {
1720                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1721             }
1722 
1723             rOutDev.SetDigitLanguage(eLang);
1724         }
1725 
1726         VclProcessor2D::~VclProcessor2D()
1727         {
1728         }
1729     } // end of namespace processor2d
1730 } // end of namespace drawinglayer
1731 
1732 //////////////////////////////////////////////////////////////////////////////
1733 // eof
1734