xref: /trunk/main/drawinglayer/source/processor2d/vclprocessor2d.cxx (revision 7871dc3ea494bf86c742e1f4dfc9c6e20f5bcb2a)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
38 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <vclhelpergradient.hxx>
41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
43 #include <basegfx/polygon/b2dpolypolygontools.hxx>
44 #include <vclhelperbufferdevice.hxx>
45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
52 #include <svl/ctloptions.hxx>
53 #include <vcl/svapp.hxx>
54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
55 #include <tools/diagnose_ex.h>
56 #include <vcl/metric.hxx>
57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
59 
60 //////////////////////////////////////////////////////////////////////////////
61 // control support
62 
63 #include <com/sun/star/awt/XWindow2.hpp>
64 #include <com/sun/star/awt/PosSize.hpp>
65 #include <com/sun/star/awt/XView.hpp>
66 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
67 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
68 
69 //////////////////////////////////////////////////////////////////////////////
70 // for test, can be removed again
71 
72 #include <basegfx/polygon/b2dpolygonclipper.hxx>
73 #include <basegfx/polygon/b2dtrapezoid.hxx>
74 
75 //////////////////////////////////////////////////////////////////////////////
76 
77 using namespace com::sun::star;
78 
79 //////////////////////////////////////////////////////////////////////////////
80 
81 namespace drawinglayer
82 {
83     namespace processor2d
84     {
85         //////////////////////////////////////////////////////////////////////////////
86         // UNO class usages
87         using ::com::sun::star::uno::Reference;
88         using ::com::sun::star::uno::UNO_QUERY;
89         using ::com::sun::star::uno::UNO_QUERY_THROW;
90         using ::com::sun::star::uno::Exception;
91         using ::com::sun::star::awt::XView;
92         using ::com::sun::star::awt::XGraphics;
93         using ::com::sun::star::awt::XWindow;
94         using ::com::sun::star::awt::PosSize::POSSIZE;
95 
96         //////////////////////////////////////////////////////////////////////////////
97         // rendering support
98 
99         // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
100         // information is translated to VCL parameters and set at the font.
101         // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
102         // for VCL)
103         void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
104         {
105             // decompose matrix to have position and size of text
106             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
107             basegfx::B2DVector aFontScaling, aTranslate;
108             double fRotate, fShearX;
109             aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
110             bool bPrimitiveAccepted(false);
111 
112             if(basegfx::fTools::equalZero(fShearX))
113             {
114                 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
115                 {
116                     // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
117                     // be expressed as rotation by PI. Use this since the Font rendering will not
118                     // apply the negative scales in any form
119                     aFontScaling = basegfx::absolute(aFontScaling);
120                     fRotate += F_PI;
121                 }
122 
123                 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
124                 {
125                     // Get the VCL font (use FontHeight as FontWidth)
126                     Font aFont(primitive2d::getVclFontFromFontAttribute(
127                         rTextCandidate.getFontAttribute(),
128                         aFontScaling.getX(),
129                         aFontScaling.getY(),
130                         fRotate,
131                         rTextCandidate.getLocale()));
132 
133                     // handle additional font attributes
134                     const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
135                         dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
136 
137                     if( pTCPP != NULL )
138                     {
139 
140                         // set the color of text decorations
141                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
142                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
143 
144                         // set Overline attribute
145                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
146                         if( eFontOverline != UNDERLINE_NONE )
147                         {
148                             aFont.SetOverline( eFontOverline );
149                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
150                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
151                             if( pTCPP->getWordLineMode() )
152                                 aFont.SetWordLineMode( true );
153                         }
154 
155                         // set Underline attribute
156                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
157                         if( eFontUnderline != UNDERLINE_NONE )
158                         {
159                             aFont.SetUnderline( eFontUnderline );
160                             if( pTCPP->getWordLineMode() )
161                                 aFont.SetWordLineMode( true );
162 //TODO: ???                 if( pTCPP->getUnderlineAbove() )
163 //                              aFont.SetUnderlineAbove( true );
164                         }
165 
166                         // set Strikeout attribute
167                         const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
168 
169                         if( eFontStrikeout != STRIKEOUT_NONE )
170                             aFont.SetStrikeout( eFontStrikeout );
171 
172                         // set EmphasisMark attribute
173                         FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
174                         switch( pTCPP->getTextEmphasisMark() )
175                         {
176                             default:
177                                 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
178                                 // fall through
179                             case primitive2d::TEXT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
180                             case primitive2d::TEXT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
181                             case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
182                             case primitive2d::TEXT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
183                             case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
184                         }
185 
186                         if( eFontEmphasisMark != EMPHASISMARK_NONE )
187                         {
188                             DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
189                                 "DrawingLayer: Bad EmphasisMark position!" );
190                             if( pTCPP->getEmphasisMarkAbove() )
191                                 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
192                             else
193                                 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
194                             aFont.SetEmphasisMark( eFontEmphasisMark );
195                         }
196 
197                         // set Relief attribute
198                         FontRelief eFontRelief = RELIEF_NONE;
199                         switch( pTCPP->getTextRelief() )
200                         {
201                             default:
202                                 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
203                                 // fall through
204                             case primitive2d::TEXT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
205                             case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
206                             case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
207                         }
208 
209                         if( eFontRelief != RELIEF_NONE )
210                             aFont.SetRelief( eFontRelief );
211 
212                         // set Shadow attribute
213                         if( pTCPP->getShadow() )
214                             aFont.SetShadow( true );
215                     }
216 
217                     // create transformed integer DXArray in view coordinate system
218                     ::std::vector< sal_Int32 > aTransformedDXArray;
219 
220                     if(rTextCandidate.getDXArray().size())
221                     {
222                         aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
223                         const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
224                         const double fPixelVectorFactor(aPixelVector.getLength());
225 
226                         for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
227                             aStart != rTextCandidate.getDXArray().end(); aStart++)
228                         {
229                             aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
230                         }
231                     }
232 
233                     // set parameters and paint text snippet
234                     const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
235                     const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
236                     const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
237                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
238 
239                     if(rTextCandidate.getFontAttribute().getRTL())
240                     {
241                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
242                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
243                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
244                     }
245 
246                     mpOutputDevice->SetFont(aFont);
247                     mpOutputDevice->SetTextColor(Color(aRGBFontColor));
248 
249                     if(aTransformedDXArray.size())
250                     {
251                         mpOutputDevice->DrawTextArray(
252                             aStartPoint,
253                             rTextCandidate.getText(),
254                             &(aTransformedDXArray[0]),
255                             rTextCandidate.getTextPosition(),
256                             rTextCandidate.getTextLength());
257                     }
258                     else
259                     {
260                         mpOutputDevice->DrawText(
261                             aStartPoint,
262                             rTextCandidate.getText(),
263                             rTextCandidate.getTextPosition(),
264                             rTextCandidate.getTextLength());
265                     }
266 
267                     if(rTextCandidate.getFontAttribute().getRTL())
268                     {
269                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
270                     }
271 
272                     bPrimitiveAccepted = true;
273                 }
274             }
275 
276             if(!bPrimitiveAccepted)
277             {
278                 // let break down
279                 process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
280             }
281         }
282 
283         // direct draw of hairline
284         void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
285         {
286             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
287             mpOutputDevice->SetLineColor(Color(aHairlineColor));
288             mpOutputDevice->SetFillColor();
289 
290             basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
291             aLocalPolygon.transform(maCurrentTransformation);
292 
293             static bool bCheckTrapezoidDecomposition(false);
294             static bool bShowOutlinesThere(false);
295             if(bCheckTrapezoidDecomposition)
296             {
297                 // clip against discrete ViewPort
298                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
299                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
300                     aLocalPolygon, rDiscreteViewport, true, false));
301 
302                 if(aLocalPolyPolygon.count())
303                 {
304                     // subdivide
305                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
306                         aLocalPolyPolygon, 0.5);
307 
308                     // trapezoidize
309                     static double fLineWidth(2.0);
310                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
311                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
312 
313                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
314 
315                     if(nCount)
316                     {
317                         basegfx::BColor aInvPolygonColor(aHairlineColor);
318                         aInvPolygonColor.invert();
319 
320                         for(sal_uInt32 a(0); a < nCount; a++)
321                         {
322                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
323 
324                             if(bShowOutlinesThere)
325                             {
326                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
327                                 mpOutputDevice->SetLineColor();
328                             }
329 
330                             mpOutputDevice->DrawPolygon(aTempPolygon);
331 
332                             if(bShowOutlinesThere)
333                             {
334                                 mpOutputDevice->SetFillColor();
335                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
336                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
337                             }
338                         }
339                     }
340                 }
341             }
342             else
343             {
344                 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
345                 {
346                     // #i98289#
347                     // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
348                     // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
349                     // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
350                     // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
351                     aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
352                 }
353 
354                 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
355             }
356         }
357 
358         // direct draw of transformed BitmapEx primitive
359         void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
360         {
361             // create local transform
362             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
363             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
364             bool bPainted(false);
365 
366             if(maBColorModifierStack.count())
367             {
368                 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
369 
370                 if(aBitmapEx.IsEmpty())
371                 {
372                     // color gets completely replaced, get it
373                     const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
374                     basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
375                     aPolygon.transform(aLocalTransform);
376 
377                     mpOutputDevice->SetFillColor(Color(aModifiedColor));
378                     mpOutputDevice->SetLineColor();
379                     mpOutputDevice->DrawPolygon(aPolygon);
380 
381                     bPainted = true;
382                 }
383             }
384 
385             if(!bPainted)
386             {
387                 static bool bForceUseOfOwnTransformer(false);
388                 static bool bUseGraphicManager(true);
389 
390                 // decompose matrix to check for shear, rotate and mirroring
391                 basegfx::B2DVector aScale, aTranslate;
392                 double fRotate, fShearX;
393                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
394 
395                 if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
396                 {
397                     if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
398                     {
399                         RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
400                     }
401                     else
402                     {
403                         RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
404                     }
405                 }
406                 else
407                 {
408                     if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
409                     {
410                         // parts will be uncovered, extend aBitmapEx with a mask bitmap
411                         const Bitmap aContent(aBitmapEx.GetBitmap());
412                         aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
413                     }
414 
415                     RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
416                 }
417             }
418         }
419 
420         void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
421         {
422             const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
423             bool bPrimitiveAccepted(false);
424 
425             if(rFillBitmapAttribute.getTiling())
426             {
427                 // decompose matrix to check for shear, rotate and mirroring
428                 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
429                 basegfx::B2DVector aScale, aTranslate;
430                 double fRotate, fShearX;
431                 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
432 
433                 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
434                 {
435                     // no shear or rotate, draw direct in pixel coordinates
436                     bPrimitiveAccepted = true;
437                     BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
438                     bool bPainted(false);
439 
440                     if(maBColorModifierStack.count())
441                     {
442                         aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
443 
444                         if(aBitmapEx.IsEmpty())
445                         {
446                             // color gets completely replaced, get it
447                             const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
448                             basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
449                             aPolygon.transform(aLocalTransform);
450 
451                             mpOutputDevice->SetFillColor(Color(aModifiedColor));
452                             mpOutputDevice->SetLineColor();
453                             mpOutputDevice->DrawPolygon(aPolygon);
454 
455                             bPainted = true;
456                         }
457                     }
458 
459                     if(!bPainted)
460                     {
461                         const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
462                         const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
463                         const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
464                         const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
465 
466                         const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
467                         const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
468                         const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
469                         const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
470 
471                         sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
472                         sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
473 
474                         // only do something when object has a size in discrete units
475                         if(nOWidth > 0 && nOHeight > 0)
476                         {
477                             sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
478                             sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
479 
480                             // only do something when bitmap fill has a size in discrete units
481                             if(nBWidth > 0 && nBHeight > 0)
482                             {
483                                 sal_Int32 nBLeft(aBmpTL.X());
484                                 sal_Int32 nBTop(aBmpTL.Y());
485 
486                                 if(nBLeft > aObjTL.X())
487                                 {
488                                     nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
489                                 }
490 
491                                 if(nBLeft + nBWidth <= aObjTL.X())
492                                 {
493                                     nBLeft -= (nBLeft / nBWidth) * nBWidth;
494                                 }
495 
496                                 if(nBTop > aObjTL.Y())
497                                 {
498                                     nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
499                                 }
500 
501                                 if(nBTop + nBHeight <= aObjTL.Y())
502                                 {
503                                     nBTop -= (nBTop / nBHeight) * nBHeight;
504                                 }
505 
506                                 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
507                                 // in vcl many times, create a size-optimized version
508                                 const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
509 
510                                 if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
511                                 {
512                                     aBitmapEx.Scale(aNeededBitmapSizePixel);
513                                 }
514 
515                                 // prepare OutDev
516                                 const Point aEmptyPoint(0, 0);
517                                 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
518                                 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
519                                 mpOutputDevice->EnableMapMode(false);
520 
521                                 for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
522                                 {
523                                     for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
524                                     {
525                                         const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
526 
527                                         if(aOutRectPixel.IsOver(aVisiblePixel))
528                                         {
529                                             mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
530                                         }
531                                     }
532                                 }
533 
534                                 // restore OutDev
535                                 mpOutputDevice->EnableMapMode(bWasEnabled);
536                             }
537                         }
538                     }
539                 }
540             }
541 
542             if(!bPrimitiveAccepted)
543             {
544                 // do not accept, use decomposition
545                 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
546             }
547         }
548 
549         // direct draw of gradient
550         void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
551         {
552             const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
553             basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
554             basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
555             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
556 
557             if(aLocalPolyPolygon.count())
558             {
559                 aLocalPolyPolygon.transform(maCurrentTransformation);
560 
561                 if(aStartColor == aEndColor)
562                 {
563                     // no gradient at all, draw as polygon in AA and non-AA case
564                     mpOutputDevice->SetLineColor();
565                     mpOutputDevice->SetFillColor(Color(aStartColor));
566                     mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
567                 }
568                 else if(getOptionsDrawinglayer().IsAntiAliasing())
569                 {
570                     // For AA, direct render has to be avoided since it uses XOR maskings which will not
571                     // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
572                     // used
573                     process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
574                 }
575                 else
576                 {
577                     impDrawGradientToOutDev(
578                         *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
579                         aStartColor, aEndColor, rGradient.getBorder(),
580                         rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
581                 }
582             }
583         }
584 
585         // direct draw of bitmap
586         void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
587         {
588             bool bDone(false);
589             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
590 
591             if(rPolyPolygon.count())
592             {
593                 const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
594                 const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
595 
596                 if(rBitmapEx.IsEmpty())
597                 {
598                     // empty bitmap, done
599                     bDone = true;
600                 }
601                 else
602                 {
603                     // try to catch cases where the bitmap will be color-modified to a single
604                     // color (e.g. shadow). This would NOT be optimizable with an transparence channel
605                     // at the Bitmap which we do not have here. When this should change, this
606                     // optimization has to be reworked accordingly.
607                     const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
608 
609                     if(nBColorModifierStackCount)
610                     {
611                         const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
612 
613                         if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
614                         {
615                             // the bitmap fill is in unified color, so we can replace it with
616                             // a single polygon fill. The form of the fill depends on tiling
617                             if(rFillBitmapAttribute.getTiling())
618                             {
619                                 // with tiling, fill the whole PolyPolygon with the modifier color
620                                 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
621 
622                                 aLocalPolyPolygon.transform(maCurrentTransformation);
623                                 mpOutputDevice->SetLineColor();
624                                 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
625                                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
626                             }
627                             else
628                             {
629                                 // without tiling, only the area common to the bitmap tile and the
630                                 // PolyPolygon is filled. Create the bitmap tile area in object
631                                 // coordinates. For this, the object transformation needs to be created
632                                 // from the already scaled PolyPolygon. The tile area in object
633                                 // coordinates wil always be non-rotated, so it's not necessary to
634                                 // work with a polygon here
635                                 basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
636                                     rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
637                                 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
638                                 basegfx::B2DHomMatrix aNewObjectTransform;
639 
640                                 aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
641                                 aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
642                                 aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
643                                 aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
644                                 aTileRange.transform(aNewObjectTransform);
645 
646                                 // now clip the object polyPolygon against the tile range
647                                 // to get the common area (OR)
648                                 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
649 
650                                 if(aTarget.count())
651                                 {
652                                     aTarget.transform(maCurrentTransformation);
653                                     mpOutputDevice->SetLineColor();
654                                     mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
655                                     mpOutputDevice->DrawPolyPolygon(aTarget);
656                                 }
657                             }
658 
659                             bDone = true;
660                         }
661                     }
662                 }
663             }
664             else
665             {
666                 // empty polyPolygon, done
667                 bDone = true;
668             }
669 
670             if(!bDone)
671             {
672                 // use default decomposition
673                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
674             }
675         }
676 
677         // direct draw of PolyPolygon with color
678         void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
679         {
680             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
681             mpOutputDevice->SetFillColor(Color(aPolygonColor));
682             mpOutputDevice->SetLineColor();
683 
684             basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
685             aLocalPolyPolygon.transform(maCurrentTransformation);
686 
687             static bool bCheckTrapezoidDecomposition(false);
688             static bool bShowOutlinesThere(false);
689             if(bCheckTrapezoidDecomposition)
690             {
691                 // clip against discrete ViewPort
692                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
693                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
694                     aLocalPolyPolygon, rDiscreteViewport, true, false);
695 
696                 if(aLocalPolyPolygon.count())
697                 {
698                     // subdivide
699                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
700                         aLocalPolyPolygon, 0.5);
701 
702                     // trapezoidize
703                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
704                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
705 
706                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
707 
708                     if(nCount)
709                     {
710                         basegfx::BColor aInvPolygonColor(aPolygonColor);
711                         aInvPolygonColor.invert();
712 
713                         for(sal_uInt32 a(0); a < nCount; a++)
714                         {
715                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
716 
717                             if(bShowOutlinesThere)
718                             {
719                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
720                                 mpOutputDevice->SetLineColor();
721                             }
722 
723                             mpOutputDevice->DrawPolygon(aTempPolygon);
724 
725                             if(bShowOutlinesThere)
726                             {
727                                 mpOutputDevice->SetFillColor();
728                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
729                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
730                             }
731                         }
732                     }
733                 }
734             }
735             else
736             {
737                 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
738 
739                 if(mnPolygonStrokePrimitive2D
740                     && getOptionsDrawinglayer().IsAntiAliasing()
741                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
742                 {
743                     // when AA is on and this filled polygons are the result of stroked line geometry,
744                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
745                     mpOutputDevice->SetFillColor();
746                     mpOutputDevice->SetLineColor(Color(aPolygonColor));
747                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
748 
749                     for(sal_uInt32 a(0); a < nCount; a++)
750                     {
751                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
752                     }
753                 }
754             }
755         }
756 
757         // direct draw of MetaFile
758         void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
759         {
760             // decompose matrix to check for shear, rotate and mirroring
761             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
762             basegfx::B2DVector aScale, aTranslate;
763             double fRotate, fShearX;
764             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
765 
766             if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
767             {
768                 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
769                 // be expressed as rotation by PI. This needs to be done for Metafiles since
770                 // these can be rotated, but not really mirrored
771                 aScale = basegfx::absolute(aScale);
772                 fRotate += F_PI;
773             }
774 
775             // get BoundRect
776             basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
777             aOutlineRange.transform(maCurrentTransformation);
778 
779             // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
780             // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
781             // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
782             // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
783             // units e.g. when creating a new MetaFile, but since much huger value ranges are used
784             // there typically will be okay for this compromize.
785             Rectangle aDestRectView(
786                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
787                 // looking for a standard conversion to rectangle (!)
788                 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
789                 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
790 
791             // get metafile (copy it)
792             GDIMetaFile aMetaFile;
793 
794             if(maBColorModifierStack.count())
795             {
796                 const basegfx::BColor aRGBBaseColor(0, 0, 0);
797                 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
798                 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
799             }
800             else
801             {
802                 aMetaFile = rMetaCandidate.getMetaFile();
803             }
804 
805             // rotation
806             if(!basegfx::fTools::equalZero(fRotate))
807             {
808                 // #i103530#
809                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
810                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
811                 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
812 
813                 while(nRotation < 0)
814                     nRotation += 3600;
815 
816                 while(nRotation >= 3600)
817                     nRotation -= 3600;
818 
819                 aMetaFile.Rotate(nRotation);
820             }
821 
822             // Prepare target output size
823             Size aDestSize(aDestRectView.GetSize());
824 
825             if(aDestSize.getWidth() && aDestSize.getHeight())
826             {
827                 // Get preferred Metafile output size. When it's very equal to the output size, it's probably
828                 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
829                 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
830                 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
831 
832                 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
833                 {
834                     aDestSize.setWidth(aPrefSize.getWidth());
835                 }
836 
837                 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
838                 {
839                     aDestSize.setHeight(aPrefSize.getHeight());
840                 }
841 
842                 // paint it
843                 aMetaFile.WindStart();
844                 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
845             }
846         }
847 
848         // mask group. Force output to VDev and create mask from given mask
849         void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
850         {
851             if(rMaskCandidate.getChildren().hasElements())
852             {
853                 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
854 
855                 if(aMask.count())
856                 {
857                     aMask.transform(maCurrentTransformation);
858                     const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
859                     impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
860 
861                     if(aBufferDevice.isVisible())
862                     {
863                         // remember last OutDev and set to content
864                         OutputDevice* pLastOutputDevice = mpOutputDevice;
865                         mpOutputDevice = &aBufferDevice.getContent();
866 
867                         // paint to it
868                         process(rMaskCandidate.getChildren());
869 
870                         // back to old OutDev
871                         mpOutputDevice = pLastOutputDevice;
872 
873                         // draw mask
874                         if(getOptionsDrawinglayer().IsAntiAliasing())
875                         {
876                             // with AA, use 8bit AlphaMask to get nice borders
877                             VirtualDevice& rTransparence = aBufferDevice.getTransparence();
878                             rTransparence.SetLineColor();
879                             rTransparence.SetFillColor(COL_BLACK);
880                             rTransparence.DrawPolyPolygon(aMask);
881 
882                             // dump buffer to outdev
883                             aBufferDevice.paint();
884                         }
885                         else
886                         {
887                             // No AA, use 1bit mask
888                             VirtualDevice& rMask = aBufferDevice.getMask();
889                             rMask.SetLineColor();
890                             rMask.SetFillColor(COL_BLACK);
891                             rMask.DrawPolyPolygon(aMask);
892 
893                             // dump buffer to outdev
894                             aBufferDevice.paint();
895                         }
896                     }
897                 }
898             }
899         }
900 
901         // modified color group. Force output to unified color.
902         void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
903         {
904             if(rModifiedCandidate.getChildren().hasElements())
905             {
906                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
907                 process(rModifiedCandidate.getChildren());
908                 maBColorModifierStack.pop();
909             }
910         }
911 
912         // unified sub-transparence. Draw to VDev first.
913         void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
914         {
915             static bool bForceToDecomposition(false);
916 
917             if(rTransCandidate.getChildren().hasElements())
918             {
919                 if(bForceToDecomposition)
920                 {
921                     // use decomposition
922                     process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
923                 }
924                 else
925                 {
926                     if(0.0 == rTransCandidate.getTransparence())
927                     {
928                         // no transparence used, so just use the content
929                         process(rTransCandidate.getChildren());
930                     }
931                     else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
932                     {
933                         // transparence is in visible range
934                         basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
935                         aRange.transform(maCurrentTransformation);
936                         impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
937 
938                         if(aBufferDevice.isVisible())
939                         {
940                             // remember last OutDev and set to content
941                             OutputDevice* pLastOutputDevice = mpOutputDevice;
942                             mpOutputDevice = &aBufferDevice.getContent();
943 
944                             // paint content to it
945                             process(rTransCandidate.getChildren());
946 
947                             // back to old OutDev
948                             mpOutputDevice = pLastOutputDevice;
949 
950                             // dump buffer to outdev using given transparence
951                             aBufferDevice.paint(rTransCandidate.getTransparence());
952                         }
953                     }
954                 }
955             }
956         }
957 
958         // sub-transparence group. Draw to VDev first.
959         void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
960         {
961             if(rTransCandidate.getChildren().hasElements())
962             {
963                 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
964                 aRange.transform(maCurrentTransformation);
965                 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
966 
967                 if(aBufferDevice.isVisible())
968                 {
969                     // remember last OutDev and set to content
970                     OutputDevice* pLastOutputDevice = mpOutputDevice;
971                     mpOutputDevice = &aBufferDevice.getContent();
972 
973                     // paint content to it
974                     process(rTransCandidate.getChildren());
975 
976                     // set to mask
977                     mpOutputDevice = &aBufferDevice.getTransparence();
978 
979                     // when painting transparence masks, reset the color stack
980                     basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
981                     maBColorModifierStack = basegfx::BColorModifierStack();
982 
983                     // paint mask to it (always with transparence intensities, evtl. with AA)
984                     process(rTransCandidate.getTransparence());
985 
986                     // back to old color stack
987                     maBColorModifierStack = aLastBColorModifierStack;
988 
989                     // back to old OutDev
990                     mpOutputDevice = pLastOutputDevice;
991 
992                     // dump buffer to outdev
993                     aBufferDevice.paint();
994                 }
995             }
996         }
997 
998         // transform group.
999         void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1000         {
1001             // remember current transformation and ViewInformation
1002             const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1003             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1004 
1005             // create new transformations for CurrentTransformation
1006             // and for local ViewInformation2D
1007             maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1008             const geometry::ViewInformation2D aViewInformation2D(
1009                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1010                 getViewInformation2D().getViewTransformation(),
1011                 getViewInformation2D().getViewport(),
1012                 getViewInformation2D().getVisualizedPage(),
1013                 getViewInformation2D().getViewTime(),
1014                 getViewInformation2D().getExtendedInformationSequence());
1015             updateViewInformation(aViewInformation2D);
1016 
1017             // proccess content
1018             process(rTransformCandidate.getChildren());
1019 
1020             // restore transformations
1021             maCurrentTransformation = aLastCurrentTransformation;
1022             updateViewInformation(aLastViewInformation2D);
1023         }
1024 
1025         // new XDrawPage for ViewInformation2D
1026         void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1027         {
1028             // remember current transformation and ViewInformation
1029             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1030 
1031             // create new local ViewInformation2D
1032             const geometry::ViewInformation2D aViewInformation2D(
1033                 getViewInformation2D().getObjectTransformation(),
1034                 getViewInformation2D().getViewTransformation(),
1035                 getViewInformation2D().getViewport(),
1036                 rPagePreviewCandidate.getXDrawPage(),
1037                 getViewInformation2D().getViewTime(),
1038                 getViewInformation2D().getExtendedInformationSequence());
1039             updateViewInformation(aViewInformation2D);
1040 
1041             // proccess decomposed content
1042             process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1043 
1044             // restore transformations
1045             updateViewInformation(aLastViewInformation2D);
1046         }
1047 
1048         // marker
1049         void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1050         {
1051             static bool bCheckCompleteMarkerDecompose(false);
1052             if(bCheckCompleteMarkerDecompose)
1053             {
1054                 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1055                 return;
1056             }
1057 
1058             // get data
1059             const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1060             const sal_uInt32 nCount(rPositions.size());
1061 
1062             if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1063             {
1064                 // get pixel size
1065                 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1066                 const Size aBitmapSize(rMarker.GetSizePixel());
1067 
1068                 if(aBitmapSize.Width() && aBitmapSize.Height())
1069                 {
1070                     // get discrete half size
1071                     const basegfx::B2DVector aDiscreteHalfSize(
1072                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1073                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1074                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1075 
1076                     // do not forget evtl. moved origin in target device MapMode when
1077                     // switching it off; it would be missing and lead to wrong positions.
1078                     // All his could be done using logic sizes and coordinates, too, but
1079                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1080                     // to work with switching off MapMode usage completely.
1081                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1082 
1083                     mpOutputDevice->EnableMapMode(false);
1084 
1085                     for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1086                     {
1087                         const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1088                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1089 
1090                         mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1091                     }
1092 
1093                     mpOutputDevice->EnableMapMode(bWasEnabled);
1094                 }
1095             }
1096         }
1097 
1098         // point
1099         void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1100         {
1101             const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1102             const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1103             const Color aVCLColor(aRGBColor);
1104 
1105             for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1106             {
1107                 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1108                 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1109 
1110                 mpOutputDevice->DrawPixel(aPos, aVCLColor);
1111             }
1112         }
1113 
1114         void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1115         {
1116             // #i101491# method restructured to clearly use the DrawPolyLine
1117             // calls starting from a deined line width
1118             const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1119             const double fLineWidth(rLineAttribute.getWidth());
1120             bool bDone(false);
1121 
1122             if(basegfx::fTools::more(fLineWidth, 0.0))
1123             {
1124                 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1125                 const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1126                 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1127                 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1128                 basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1129 
1130                 mpOutputDevice->SetLineColor(Color(aHairlineColor));
1131                 mpOutputDevice->SetFillColor();
1132 
1133                 if(0.0 == rStrokeAttribute.getFullDotDashLen())
1134                 {
1135                     // no line dashing, just copy
1136                     aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1137                 }
1138                 else
1139                 {
1140                     // else apply LineStyle
1141                     basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1142                         rStrokeAttribute.getDotDashArray(),
1143                         &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1144                 }
1145 
1146                 const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1147 
1148                 if(nCount)
1149                 {
1150                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1151                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1152 
1153                     for(sal_uInt32 a(0); a < nCount; a++)
1154                     {
1155                         basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1156 
1157                         if(bAntiAliased)
1158                         {
1159                             if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1160                             {
1161                                 // line in range ]0.0 .. 1.0[
1162                                 // paint as simple hairline
1163                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1164                                 bDone = true;
1165                             }
1166                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1167                             {
1168                                 // line in range [1.0 .. 2.0[
1169                                 // paint as 2x2 with dynamic line distance
1170                                 basegfx::B2DHomMatrix aMat;
1171                                 const double fDistance(fDiscreteLineWidth - 1.0);
1172                                 const double fHalfDistance(fDistance * 0.5);
1173 
1174                                 aMat.set(0, 2, -fHalfDistance);
1175                                 aMat.set(1, 2, -fHalfDistance);
1176                                 aCandidate.transform(aMat);
1177                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1178 
1179                                 aMat.set(0, 2, fDistance);
1180                                 aMat.set(1, 2, 0.0);
1181                                 aCandidate.transform(aMat);
1182                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1183 
1184                                 aMat.set(0, 2, 0.0);
1185                                 aMat.set(1, 2, fDistance);
1186                                 aCandidate.transform(aMat);
1187                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1188 
1189                                 aMat.set(0, 2, -fDistance);
1190                                 aMat.set(1, 2, 0.0);
1191                                 aCandidate.transform(aMat);
1192                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1193                                 bDone = true;
1194                             }
1195                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1196                             {
1197                                 // line in range [2.0 .. 3.0]
1198                                 // paint as cross in a 3x3  with dynamic line distance
1199                                 basegfx::B2DHomMatrix aMat;
1200                                 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1201 
1202                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1203 
1204                                 aMat.set(0, 2, -fDistance);
1205                                 aMat.set(1, 2, 0.0);
1206                                 aCandidate.transform(aMat);
1207                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1208 
1209                                 aMat.set(0, 2, fDistance);
1210                                 aMat.set(1, 2, -fDistance);
1211                                 aCandidate.transform(aMat);
1212                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1213 
1214                                 aMat.set(0, 2, fDistance);
1215                                 aMat.set(1, 2, fDistance);
1216                                 aCandidate.transform(aMat);
1217                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1218 
1219                                 aMat.set(0, 2, -fDistance);
1220                                 aMat.set(1, 2, fDistance);
1221                                 aCandidate.transform(aMat);
1222                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1223                                 bDone = true;
1224                             }
1225                             else
1226                             {
1227                                 // #i101491# line width above 3.0
1228                             }
1229                         }
1230                         else
1231                         {
1232                             if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1233                             {
1234                                 // line width below 1.5, draw the basic hairline polygon
1235                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1236                                 bDone = true;
1237                             }
1238                             else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1239                             {
1240                                 // line width is in range ]1.5 .. 2.5], use four hairlines
1241                                 // drawn in a square
1242                                 basegfx::B2DHomMatrix aMat;
1243                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1244 
1245                                 aMat.set(0, 2, 1.0);
1246                                 aMat.set(1, 2, 0.0);
1247                                 aCandidate.transform(aMat);
1248 
1249                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1250 
1251                                 aMat.set(0, 2, 0.0);
1252                                 aMat.set(1, 2, 1.0);
1253                                 aCandidate.transform(aMat);
1254 
1255                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1256 
1257                                 aMat.set(0, 2, -1.0);
1258                                 aMat.set(1, 2, 0.0);
1259                                 aCandidate.transform(aMat);
1260 
1261                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1262                                 bDone = true;
1263                             }
1264                             else
1265                             {
1266                                 // #i101491# line width is above 2.5
1267                             }
1268                         }
1269 
1270                         if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1271                         {
1272                             // #i101491# If the polygon complexity uses more than a given amount, do
1273                             // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1274                             // decompositions in primtives (memory) and fallback to old line painting
1275                             // for very complex polygons, too
1276                             mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
1277                             bDone = true;
1278                         }
1279                     }
1280                 }
1281             }
1282 
1283             if(!bDone)
1284             {
1285                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1286                 // used for AA thick line drawing
1287                 mnPolygonStrokePrimitive2D++;
1288 
1289                 // line width is big enough for standard filled polygon visualisation or zero
1290                 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1291 
1292                 // leave PolygonStrokePrimitive2D
1293                 mnPolygonStrokePrimitive2D--;
1294             }
1295         }
1296 
1297         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1298         {
1299             // The new decomposition of Metafiles made it necessary to add an Eps
1300             // primitive to handle embedded Eps data. On some devices, this can be
1301             // painted directly (mac, printer).
1302             // To be able to handle the replacement correctly, i need to handle it myself
1303             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1304             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1305             // to know when EPS was handled directly already.
1306             basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1307             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1308 
1309             if(!aRange.isEmpty())
1310             {
1311                 const Rectangle aRectangle(
1312                     (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1313                     (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1314 
1315                 if(!aRectangle.IsEmpty())
1316                 {
1317                     // try to paint EPS directly without fallback visualisation
1318                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1319                         aRectangle.TopLeft(),
1320                         aRectangle.GetSize(),
1321                         rEpsPrimitive2D.getGfxLink(),
1322                         0));
1323 
1324                     if(!bEPSPaintedDirectly)
1325                     {
1326                         // use the decomposition which will correctly handle the
1327                         // fallback visualisation using full transformation (e.g. rotation)
1328                         process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1329                     }
1330                 }
1331             }
1332         }
1333 
1334         void VclProcessor2D::adaptLineToFillDrawMode() const
1335         {
1336             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1337 
1338             if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1339             {
1340                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1341 
1342                 if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1343                 {
1344                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1345                 }
1346                 else
1347                 {
1348                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1349                 }
1350 
1351                 if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1352                 {
1353                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1354                 }
1355                 else
1356                 {
1357                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1358                 }
1359 
1360                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1361                 {
1362                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1363                 }
1364                 else
1365                 {
1366                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1367                 }
1368 
1369                 if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1370                 {
1371                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1372                 }
1373                 else
1374                 {
1375                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1376                 }
1377 
1378                 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1379                 {
1380                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1381                 }
1382                 else
1383                 {
1384                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1385                 }
1386 
1387                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1388             }
1389         }
1390 
1391         void VclProcessor2D::adaptTextToFillDrawMode() const
1392         {
1393             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1394             if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1395             {
1396                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1397 
1398                 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1399                 {
1400                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1401                 }
1402                 else
1403                 {
1404                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1405                 }
1406 
1407                 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1408                 {
1409                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1410                 }
1411                 else
1412                 {
1413                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1414                 }
1415 
1416                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1417                 {
1418                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1419                 }
1420                 else
1421                 {
1422                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1423                 }
1424 
1425                 if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1426                 {
1427                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1428                 }
1429                 else
1430                 {
1431                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1432                 }
1433 
1434                 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1435                 {
1436                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1437                 }
1438                 else
1439                 {
1440                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1441                 }
1442 
1443                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1444             }
1445         }
1446 
1447         //////////////////////////////////////////////////////////////////////////////
1448         // process support
1449 
1450         VclProcessor2D::VclProcessor2D(
1451             const geometry::ViewInformation2D& rViewInformation,
1452             OutputDevice& rOutDev)
1453         :   BaseProcessor2D(rViewInformation),
1454             mpOutputDevice(&rOutDev),
1455             maBColorModifierStack(),
1456             maCurrentTransformation(),
1457             maDrawinglayerOpt(),
1458             mnPolygonStrokePrimitive2D(0)
1459         {
1460             // set digit language, derived from SvtCTLOptions to have the correct
1461             // number display for arabic/hindi numerals
1462             const SvtCTLOptions aSvtCTLOptions;
1463             LanguageType eLang(LANGUAGE_SYSTEM);
1464 
1465             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1466             {
1467                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1468             }
1469             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1470             {
1471                 eLang = LANGUAGE_ENGLISH;
1472             }
1473             else
1474             {
1475                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1476             }
1477 
1478             rOutDev.SetDigitLanguage(eLang);
1479         }
1480 
1481         VclProcessor2D::~VclProcessor2D()
1482         {
1483         }
1484     } // end of namespace processor2d
1485 } // end of namespace drawinglayer
1486 
1487 //////////////////////////////////////////////////////////////////////////////
1488 // eof
1489