Searched refs:aLookAt (Results 1 – 10 of 10) sorted by relevance
/trunk/main/svx/source/engine3d/ |
H A D | camera3d.cxx | 117 SetVPN(aPosition - aLookAt); in SetPosition() 130 if ( rNewLookAt != aLookAt ) in SetLookAt() 132 aLookAt = rNewLookAt; in SetLookAt() 133 SetVPN(aPosition - aLookAt); in SetLookAt() 147 if ( rNewPos != aPosition || rNewLookAt != aLookAt ) in SetPosAndLookAt() 150 aLookAt = rNewLookAt; in SetPosAndLookAt() 153 SetVPN(aPosition - aLookAt); in SetPosAndLookAt() 166 basegfx::B3DVector aDiff(aPosition - aLookAt); in SetBankAngle() 275 basegfx::B3DVector aDiff(aLookAt - aPosition); in Rotate() 328 basegfx::B3DVector aDiff(aPosition - aLookAt); in RotateAroundLookAt() [all …]
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H A D | view3d.cxx | 1424 basegfx::B3DPoint aLookAt; in InitScene() local 1429 aCam.SetPosAndLookAt(aCamPos, aLookAt); in InitScene() 1431 aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, GetDefaultCamFocal()); in InitScene()
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/trunk/main/tools/source/generic/ |
H A D | b3dtrans.cxx | 855 aLookAt(rLkAt), in B3dCamera() 881 if(rNewLookAt != aLookAt) in SetLookAt() 884 aLookAt = rNewLookAt; in SetLookAt() 893 if(rNewPos != aPosition || rNewLookAt != aLookAt) in SetPositionAndLookAt() 897 aLookAt = rNewLookAt; in SetPositionAndLookAt() 953 basegfx::B3DVector aViewVector(aPosition - aLookAt); in CalcNewViewportValues()
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/trunk/main/svx/source/dialog/ |
H A D | dlgctl3d.cxx | 121 basegfx::B3DPoint aLookAt; in Construct() local 124 rCamera.SetPosAndLookAt(aCamPos, aLookAt); in Construct() 127 rCamera.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, fDefaultCamFocal); in Construct() 389 basegfx::B3DPoint aLookAt; in Construct2() local 392 rCamera.SetPosAndLookAt(aCamPos, aLookAt); in Construct2() 395 rCamera.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, fDefaultCamFocal); in Construct2()
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/trunk/main/svx/inc/svx/ |
H A D | camera3d.hxx | 45 basegfx::B3DPoint aLookAt; member in Camera3D 67 const basegfx::B3DPoint& GetLookAt() const { return aLookAt; } in GetLookAt()
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/trunk/main/sd/source/ui/func/ |
H A D | fucon3d.cxx | 469 ::basegfx::B3DPoint aLookAt; in CreateDefaultObject() 472 aCam.SetPosAndLookAt(aCamPos, aLookAt); in CreateDefaultObject() 474 …aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFoc… in CreateDefaultObject()
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/trunk/main/tools/inc/tools/ |
H A D | b3dtrans.hxx | 307 basegfx::B3DVector aLookAt; member in B3dCamera 325 const basegfx::B3DVector& GetLookAt() const { return aLookAt; } in GetLookAt()
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/trunk/main/svx/source/unodraw/ |
H A D | unopage.cxx | 603 basegfx::B3DPoint aLookAt; in _CreateSdrObject() local 605 aCam.SetPosAndLookAt(aCamPos, aLookAt); in _CreateSdrObject() 607 aCam.SetDefaults(aCamPos, aLookAt, 10000.0); in _CreateSdrObject()
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H A D | unoshap3.cxx | 395 basegfx::B3DPoint aLookAt; in setPropertyValueImpl() local 397 aCam.SetPosAndLookAt(aCamPos, aLookAt); in setPropertyValueImpl() 399 aCam.SetDefaults(basegfx::B3DPoint(0.0, 0.0, fCamPosZ), aLookAt, fCamFocal / 100.0); in setPropertyValueImpl()
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/trunk/main/svx/source/customshapes/ |
H A D | EnhancedCustomShape3d.cxx | 616 basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 ); in Create3DObject() local 618 rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 ); in Create3DObject() 619 rCamera.SetPosAndLookAt( aCamPos, aLookAt ); in Create3DObject()
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