Searched refs:bSmoothLids (Results 1 – 8 of 8) sorted by relevance
/trunk/main/drawinglayer/source/primitive3d/ |
H A D | sdrextrudelathetools3d.cxx | 586 bool bSmoothLids, in extractPlanesFromSlice() argument 704 if(bSmoothLids) in extractPlanesFromSlice() 724 if(bSmoothLids) in extractPlanesFromSlice() 794 if(bSmoothLids) in extractPlanesFromSlice() 814 if(bSmoothLids) in extractPlanesFromSlice()
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H A D | sdrlatheprimitive3d.cxx | 263 bool bSmoothLids, in SdrLathePrimitive3D() argument 279 mbSmoothLids(bSmoothLids), in SdrLathePrimitive3D()
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H A D | sdrextrudeprimitive3d.cxx | 406 bool bSmoothLids, in SdrExtrudePrimitive3D() argument 420 mbSmoothLids(bSmoothLids), in SdrExtrudePrimitive3D()
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/trunk/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3dextrude.cxx | 73 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back in createViewIndependentPrimitive3DSequence() local 83 aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids, in createViewIndependentPrimitive3DSequence()
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H A D | viewcontactofe3dlathe.cxx | 87 const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back in createViewIndependentPrimitive3DSequence() local 99 bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); in createViewIndependentPrimitive3DSequence()
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/trunk/main/drawinglayer/inc/drawinglayer/primitive3d/ |
H A D | sdrextrudeprimitive3d.hxx | 95 bool bSmoothLids,
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H A D | sdrextrudelathetools3d.hxx | 119 bool bSmoothLids,
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H A D | sdrlatheprimitive3d.hxx | 111 bool bSmoothLids,
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