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Searched refs:B3DVector (Results 1 – 25 of 76) sorted by relevance

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/trunk/main/slideshow/source/engine/OGLTrans/
H A DOGLTrans_TransitionImpl.cxx309 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeOutsideCubeFaceToLeft()
313 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeOutsideCubeFaceToLeft()
326 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft()
330 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft()
342 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-… in makeFallLeaving()
359 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeTurnAround()
362 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); in makeTurnAround()
363 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); in makeTurnAround()
364 …rations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0,… in makeTurnAround()
376 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); in makeTurnDown()
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H A DOGLTrans_TransitionImpl.hxx249 const vector<basegfx::B3DVector>& getVertices() const {return Vertices;} in getVertices()
253 const vector<basegfx::B3DVector>& getNormals() const {return Normals;} in getNormals()
274 vector<basegfx::B3DVector> Vertices;
278 vector<basegfx::B3DVector> Normals;
353 …SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, …
358 basegfx::B3DVector axis;
362 basegfx::B3DVector origin;
395 …SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, d…
398 basegfx::B3DVector scale;
399 basegfx::B3DVector origin;
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/trunk/main/basegfx/inc/basegfx/vector/
H A Db3dvector.hxx45 class BASEGFX_DLLPUBLIC B3DVector : public ::basegfx::B3DTuple class
52 B3DVector() in B3DVector() function in basegfx::B3DVector
70 B3DVector(double fX, double fY, double fZ) in B3DVector() function in basegfx::B3DVector
79 B3DVector(const B3DVector& rVec) in B3DVector() function in basegfx::B3DVector
86 B3DVector(const ::basegfx::B3DTuple& rTuple) in B3DVector() function in basegfx::B3DVector
90 ~B3DVector() in ~B3DVector()
95 B3DVector& operator*=( const B3DVector& rPnt ) in operator *=()
105 B3DVector& operator*=(double t) in operator *=()
116 B3DVector& operator=( const ::basegfx::B3DTuple& rVec ) in operator =()
177 B3DVector& setLength(double fLen) in setLength()
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/trunk/main/tools/inc/tools/
H A Db3dtrans.hxx99 basegfx::B3DVector maScale;
100 basegfx::B3DVector maTranslate;
152 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
206 const basegfx::B3DVector& GetScale();
207 const basegfx::B3DVector& GetTranslate();
243 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
273 basegfx::B3DVector aVPN; // View Plane Normal
274 basegfx::B3DVector aVUV; // View Up Vector
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/trunk/main/basegfx/source/vector/
H A Db3dvector.cxx29 B3DVector& B3DVector::normalize() in normalize()
53 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const in getPerpendicular()
55 B3DVector aNew(*this); in getPerpendicular()
61 B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const in getProjectionOnPlane()
63 B3DVector aNew(*this); in getProjectionOnPlane()
74 B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) in operator *=()
86 B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) in operator *()
88 B3DVector aRes( rVec ); in operator *()
92 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) in areParallel()
/trunk/main/tools/source/generic/
H A Db3dtrans.cxx44 …x::B3DHomMatrix& rTarget, basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in Orientation()
49 basegfx::B3DVector aRx(aVUP); in Orientation()
50 basegfx::B3DVector aRy(aVPN); in Orientation()
203 …ationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in SetOrientation()
544 const basegfx::B3DVector& B3dTransformationSet::GetScale() in GetScale()
551 const basegfx::B3DVector& B3dTransformationSet::GetTranslate() in GetTranslate()
611 const basegfx::B3DVector& rScale(GetScale()); in GetMatFromObjectToView()
613 const basegfx::B3DVector& rTranslate(GetTranslate()); in GetMatFromObjectToView()
623 const basegfx::B3DVector& rScale(GetScale()); in CalcMatFromWorldToView()
625 const basegfx::B3DVector& rTranslate(GetTranslate()); in CalcMatFromWorldToView()
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/trunk/main/svx/inc/svx/
H A Dsvx3ditems.hxx279 …Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.5…
284 Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
289 Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
294 Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
299 Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
304 Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
309 Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
314 Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
H A Dscene3d.hxx171 basegfx::B3DVector GetLightDirection1() const in GetLightDirection1()
173 basegfx::B3DVector GetLightDirection2() const in GetLightDirection2()
175 basegfx::B3DVector GetLightDirection3() const in GetLightDirection3()
177 basegfx::B3DVector GetLightDirection4() const in GetLightDirection4()
179 basegfx::B3DVector GetLightDirection5() const in GetLightDirection5()
181 basegfx::B3DVector GetLightDirection6() const in GetLightDirection6()
183 basegfx::B3DVector GetLightDirection7() const in GetLightDirection7()
185 basegfx::B3DVector GetLightDirection8() const in GetLightDirection8()
234 basegfx::B3DVector GetShadowPlaneDirection() const;
235 void SetShadowPlaneDirection(const basegfx::B3DVector& rVec);
H A Dviewpt3d.hxx57 basegfx::B3DVector aVPN; // View Plane Normal
58 basegfx::B3DVector aVUV; // View Up Vector
88 void SetVPN(const basegfx::B3DVector& rNewVPN);
89 void SetVUV(const basegfx::B3DVector& rNewVUV);
96 const basegfx::B3DVector& GetVPN() const { return aVPN; } in GetVPN()
97 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
H A Ddeflt3d.hxx48 basegfx::B3DVector aDefaultCubeSize;
54 basegfx::B3DVector aDefaultSphereSize;
91 const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } in GetDefaultCubeSize()
92 void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } in SetDefaultCubeSize()
101 const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } in GetDefaultSphereSize()
H A De3ditem.hxx38 basegfx::B3DVector aVal;
43 SvxB3DVectorItem( sal_uInt16 nWhich, const basegfx::B3DVector& rVal );
56 const basegfx::B3DVector& GetValue() const { return aVal; } in GetValue()
57 void SetValue( const basegfx::B3DVector& rNewVal ) { in SetValue()
H A Dsphere3d.hxx41 basegfx::B3DVector aSize;
50 …dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize);
73 const basegfx::B3DVector& Size() const { return aSize; } in Size()
77 void SetSize(const basegfx::B3DVector& rNew);
H A Dcube3d.hxx53 basegfx::B3DVector aCubeSize;
65 …E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSi…
77 void SetCubeSize(const basegfx::B3DVector& rNew);
78 const basegfx::B3DVector& GetCubeSize() { return aCubeSize; } in GetCubeSize()
/trunk/main/xmloff/source/draw/
H A Dshapeexport3.cxx131 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()
137 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape()
143 … if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default in ImpExport3DShape()
151 … if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default in ImpExport3DShape()
171 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()
177 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape()
180 if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default in ImpExport3DShape()
188 … if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default in ImpExport3DShape()
285 ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); in export3DSceneAttributes()
286 if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes()
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/trunk/main/basegfx/source/polygon/
H A Db3dpolygontools.cxx103 B3DVector getNormal(const B3DPolygon& rCandidate) in getNormal()
108 B3DVector getPositiveOrientedNormal(const B3DPolygon& rCandidate) in getPositiveOrientedNormal()
110 B3DVector aRetval(rCandidate.getNormal()); in getPositiveOrientedNormal()
148 const B3DVector aAbsNormal(absolute(getNormal(rCandidate))); in getSignedArea()
237 const B3DVector aVector(aNextPoint - aCurrentPoint); in getEdgeLength()
259 const B3DVector aVector(aNextPoint - aCurrentPoint); in getLength()
419 const double fEdgeLength(B3DVector(aNextPoint - aCurrentPoint).getLength()); in applyLineDashing()
557 B3DVector aVector(aRetval.getB3DPoint(a) - rCenter); in applyDefaultNormalsSphere()
651 const B3DVector aVector(aRetval.getB3DPoint(a) - rCenter); in applyDefaultTextureCoordinatesSphere()
754 const B3DVector aEdge(rEdgeEnd - rEdgeStart); in isInEpsilonRange()
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H A Db3dpolygon.cxx104 ::basegfx::B3DVector getNormal() const in getNormal()
106 ::basegfx::B3DVector aRetval; in getNormal()
160 const basegfx::B3DVector aPrev(*pPrev - *pSmallest); in getNormal()
161 const basegfx::B3DVector aNext(*pNext - *pSmallest); in getNormal()
426 typedef ::std::vector< ::basegfx::B3DVector > NormalsData3DVector;
482 const ::basegfx::B3DVector& getNormal(sal_uInt32 nIndex) const in getNormal()
487 void setNormal(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue) in setNormal()
500 maVector[nIndex] = ::basegfx::B3DVector::getEmptyVector(); in setNormal()
514 void insert(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue, sal_uInt32 nCount) in insert()
793 ::basegfx::B3DVector maPlaneNormal;
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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx169 const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength()); in impAddInBetweenFill()
174 const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); in impAddInBetweenFill()
192 const basegfx::B3DVector& rNormal) in impSetNormal()
235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals()
248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()
252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals()
258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()
262 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals()
265 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals()
308 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); in impMixNormals()
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H A Dpolygontubeprimitive3d.cxx80 aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft)); in getLineTubeSegments()
83 aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft)); in getLineTubeSegments()
86 aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight)); in getLineTubeSegments()
89 aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight)); in getLineTubeSegments()
138 aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull)); in getLineCapSegments()
141 aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull)); in getLineCapSegments()
144 aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0)); in getLineCapSegments()
399 … aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b))); in getLineJoinSegments()
415 … aMiterPolygon.setNormal(c, basegfx::B3DVector(aMiterPolygon.getB3DPoint(c))); in getLineJoinSegments()
449 basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector) in getRotationFromVector()
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/trunk/main/drawinglayer/source/attribute/
H A Dsdrlightattribute3d.cxx43 basegfx::B3DVector maDirection;
50 const basegfx::B3DVector& rDirection, in ImpSdr3DLightAttribute()
61 const basegfx::B3DVector& getDirection() const { return maDirection; } in getDirection()
79 basegfx::B3DVector(), in get_global_default()
92 const basegfx::B3DVector& rDirection, in Sdr3DLightAttribute()
168 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const in getDirection()
/trunk/main/svx/source/engine3d/
H A Dsvx3ditems.cxx229 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection1Item()
233 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection2Item()
237 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection3Item()
241 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection4Item()
245 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection5Item()
249 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection6Item()
253 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection7Item()
257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection8Item()
/trunk/main/chart2/source/tools/
H A DBaseGFXHelper.cxx95 B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) in Direction3DToB3DVector()
97 return B3DVector( in Direction3DToB3DVector()
104 Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) in B3DVectorToDirection3D()
113 B3DVector Position3DToB3DVector( const Position3D& rPosition ) in Position3DToB3DVector()
115 return B3DVector( in Position3DToB3DVector()
122 Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) in B3DVectorToPosition3D()
/trunk/main/basegfx/source/matrix/
H A Db3dhommatrix.cxx391 void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV) in orientation()
405 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation()
409 B3DVector aRy(aVPN.getPerpendicular(aRx)); in orientation()
446 B3DVector aCol0(mpImpl->get(0, 0), mpImpl->get(1, 0), mpImpl->get(2, 0)); in decompose()
447 B3DVector aCol1(mpImpl->get(0, 1), mpImpl->get(1, 1), mpImpl->get(2, 1)); in decompose()
448 B3DVector aCol2(mpImpl->get(0, 2), mpImpl->get(1, 2), mpImpl->get(2, 2)); in decompose()
449 B3DVector aTemp; in decompose()
/trunk/main/svx/source/dialog/
H A Ddlgctl3d.cxx217 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType()
226 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType()
329 basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion)); in Construct2()
422 basegfx::B3DVector aDirection(GetLightDirection(a)); in ConstructLightObjects()
430 basegfx::B3DVector( fLampSize, fLampSize, fLampSize)); in ConstructLightObjects()
461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight()
777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition()
798 basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor)); in SetPosition()
960 basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const in GetLightDirection()
979 return basegfx::B3DVector(); in GetLightDirection()
/trunk/main/basegfx/inc/basegfx/polygon/
H A Db3dpolygon.hxx40 class B3DVector;
93 B3DVector getNormal() const; // plane normal
94 B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point
95 void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
/trunk/main/chart2/source/inc/
H A DBaseGFXHelper.hxx64 ::basegfx::B3DVector Direction3DToB3DVector(
68 const ::basegfx::B3DVector& rB3DVector );
70 ::basegfx::B3DVector Position3DToB3DVector(
74 const ::basegfx::B3DVector& rB3DVector );

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