| /trunk/main/slideshow/source/engine/OGLTrans/ |
| H A D | OGLTrans_TransitionImpl.cxx | 309 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeOutsideCubeFaceToLeft() 313 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeOutsideCubeFaceToLeft() 326 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft() 330 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft() 342 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-… in makeFallLeaving() 359 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeTurnAround() 362 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); in makeTurnAround() 363 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); in makeTurnAround() 364 …rations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0,… in makeTurnAround() 376 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); in makeTurnDown() [all …]
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| H A D | OGLTrans_TransitionImpl.hxx | 249 const vector<basegfx::B3DVector>& getVertices() const {return Vertices;} in getVertices() 253 const vector<basegfx::B3DVector>& getNormals() const {return Normals;} in getNormals() 274 vector<basegfx::B3DVector> Vertices; 278 vector<basegfx::B3DVector> Normals; 353 …SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, … 358 basegfx::B3DVector axis; 362 basegfx::B3DVector origin; 395 …SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, d… 398 basegfx::B3DVector scale; 399 basegfx::B3DVector origin; [all …]
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| /trunk/main/basegfx/inc/basegfx/vector/ |
| H A D | b3dvector.hxx | 45 class BASEGFX_DLLPUBLIC B3DVector : public ::basegfx::B3DTuple class 52 B3DVector() in B3DVector() function in basegfx::B3DVector 70 B3DVector(double fX, double fY, double fZ) in B3DVector() function in basegfx::B3DVector 79 B3DVector(const B3DVector& rVec) in B3DVector() function in basegfx::B3DVector 86 B3DVector(const ::basegfx::B3DTuple& rTuple) in B3DVector() function in basegfx::B3DVector 90 ~B3DVector() in ~B3DVector() 95 B3DVector& operator*=( const B3DVector& rPnt ) in operator *=() 105 B3DVector& operator*=(double t) in operator *=() 116 B3DVector& operator=( const ::basegfx::B3DTuple& rVec ) in operator =() 177 B3DVector& setLength(double fLen) in setLength() [all …]
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| /trunk/main/tools/inc/tools/ |
| H A D | b3dtrans.hxx | 99 basegfx::B3DVector maScale; 100 basegfx::B3DVector maTranslate; 152 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0), 153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0)); 206 const basegfx::B3DVector& GetScale(); 207 const basegfx::B3DVector& GetTranslate(); 243 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0), 244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0)); 273 basegfx::B3DVector aVPN; // View Plane Normal 274 basegfx::B3DVector aVUV; // View Up Vector [all …]
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| /trunk/main/basegfx/source/vector/ |
| H A D | b3dvector.cxx | 29 B3DVector& B3DVector::normalize() in normalize() 53 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const in getPerpendicular() 55 B3DVector aNew(*this); in getPerpendicular() 61 B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const in getProjectionOnPlane() 63 B3DVector aNew(*this); in getProjectionOnPlane() 74 B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat ) in operator *=() 86 B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec ) in operator *() 88 B3DVector aRes( rVec ); in operator *() 92 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ) in areParallel()
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| /trunk/main/tools/source/generic/ |
| H A D | b3dtrans.cxx | 44 …x::B3DHomMatrix& rTarget, basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in Orientation() 49 basegfx::B3DVector aRx(aVUP); in Orientation() 50 basegfx::B3DVector aRy(aVPN); in Orientation() 203 …ationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in SetOrientation() 544 const basegfx::B3DVector& B3dTransformationSet::GetScale() in GetScale() 551 const basegfx::B3DVector& B3dTransformationSet::GetTranslate() in GetTranslate() 611 const basegfx::B3DVector& rScale(GetScale()); in GetMatFromObjectToView() 613 const basegfx::B3DVector& rTranslate(GetTranslate()); in GetMatFromObjectToView() 623 const basegfx::B3DVector& rScale(GetScale()); in CalcMatFromWorldToView() 625 const basegfx::B3DVector& rTranslate(GetTranslate()); in CalcMatFromWorldToView() [all …]
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| /trunk/main/svx/inc/svx/ |
| H A D | svx3ditems.hxx | 279 …Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.5… 284 Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 289 Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 294 Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 299 Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 304 Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 309 Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0)); 314 Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
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| H A D | scene3d.hxx | 171 basegfx::B3DVector GetLightDirection1() const in GetLightDirection1() 173 basegfx::B3DVector GetLightDirection2() const in GetLightDirection2() 175 basegfx::B3DVector GetLightDirection3() const in GetLightDirection3() 177 basegfx::B3DVector GetLightDirection4() const in GetLightDirection4() 179 basegfx::B3DVector GetLightDirection5() const in GetLightDirection5() 181 basegfx::B3DVector GetLightDirection6() const in GetLightDirection6() 183 basegfx::B3DVector GetLightDirection7() const in GetLightDirection7() 185 basegfx::B3DVector GetLightDirection8() const in GetLightDirection8() 234 basegfx::B3DVector GetShadowPlaneDirection() const; 235 void SetShadowPlaneDirection(const basegfx::B3DVector& rVec);
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| H A D | viewpt3d.hxx | 57 basegfx::B3DVector aVPN; // View Plane Normal 58 basegfx::B3DVector aVUV; // View Up Vector 88 void SetVPN(const basegfx::B3DVector& rNewVPN); 89 void SetVUV(const basegfx::B3DVector& rNewVUV); 96 const basegfx::B3DVector& GetVPN() const { return aVPN; } in GetVPN() 97 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
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| H A D | deflt3d.hxx | 48 basegfx::B3DVector aDefaultCubeSize; 54 basegfx::B3DVector aDefaultSphereSize; 91 const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; } in GetDefaultCubeSize() 92 void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } in SetDefaultCubeSize() 101 const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; } in GetDefaultSphereSize()
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| H A D | e3ditem.hxx | 38 basegfx::B3DVector aVal; 43 SvxB3DVectorItem( sal_uInt16 nWhich, const basegfx::B3DVector& rVal ); 56 const basegfx::B3DVector& GetValue() const { return aVal; } in GetValue() 57 void SetValue( const basegfx::B3DVector& rNewVal ) { in SetValue()
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| H A D | sphere3d.hxx | 41 basegfx::B3DVector aSize; 50 …dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize); 73 const basegfx::B3DVector& Size() const { return aSize; } in Size() 77 void SetSize(const basegfx::B3DVector& rNew);
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| H A D | cube3d.hxx | 53 basegfx::B3DVector aCubeSize; 65 …E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSi… 77 void SetCubeSize(const basegfx::B3DVector& rNew); 78 const basegfx::B3DVector& GetCubeSize() { return aCubeSize; } in GetCubeSize()
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| /trunk/main/xmloff/source/draw/ |
| H A D | shapeexport3.cxx | 131 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape() 137 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape() 143 … if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default in ImpExport3DShape() 151 … if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default in ImpExport3DShape() 171 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape() 177 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape() 180 if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default in ImpExport3DShape() 188 … if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default in ImpExport3DShape() 285 ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); in export3DSceneAttributes() 286 if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes() [all …]
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| /trunk/main/basegfx/source/polygon/ |
| H A D | b3dpolygontools.cxx | 103 B3DVector getNormal(const B3DPolygon& rCandidate) in getNormal() 108 B3DVector getPositiveOrientedNormal(const B3DPolygon& rCandidate) in getPositiveOrientedNormal() 110 B3DVector aRetval(rCandidate.getNormal()); in getPositiveOrientedNormal() 148 const B3DVector aAbsNormal(absolute(getNormal(rCandidate))); in getSignedArea() 237 const B3DVector aVector(aNextPoint - aCurrentPoint); in getEdgeLength() 259 const B3DVector aVector(aNextPoint - aCurrentPoint); in getLength() 419 const double fEdgeLength(B3DVector(aNextPoint - aCurrentPoint).getLength()); in applyLineDashing() 557 B3DVector aVector(aRetval.getB3DPoint(a) - rCenter); in applyDefaultNormalsSphere() 651 const B3DVector aVector(aRetval.getB3DPoint(a) - rCenter); in applyDefaultTextureCoordinatesSphere() 754 const B3DVector aEdge(rEdgeEnd - rEdgeStart); in isInEpsilonRange() [all …]
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| H A D | b3dpolygon.cxx | 104 ::basegfx::B3DVector getNormal() const in getNormal() 106 ::basegfx::B3DVector aRetval; in getNormal() 160 const basegfx::B3DVector aPrev(*pPrev - *pSmallest); in getNormal() 161 const basegfx::B3DVector aNext(*pNext - *pSmallest); in getNormal() 426 typedef ::std::vector< ::basegfx::B3DVector > NormalsData3DVector; 482 const ::basegfx::B3DVector& getNormal(sal_uInt32 nIndex) const in getNormal() 487 void setNormal(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue) in setNormal() 500 maVector[nIndex] = ::basegfx::B3DVector::getEmptyVector(); in setNormal() 514 void insert(sal_uInt32 nIndex, const ::basegfx::B3DVector& rValue, sal_uInt32 nCount) in insert() 793 ::basegfx::B3DVector maPlaneNormal; [all …]
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| /trunk/main/drawinglayer/source/primitive3d/ |
| H A D | sdrextrudelathetools3d.cxx | 169 const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength()); in impAddInBetweenFill() 174 const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); in impAddInBetweenFill() 192 const basegfx::B3DVector& rNormal) in impSetNormal() 235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals() 248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals() 252 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); in impCreateInBetweenNormals() 258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals() 262 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); in impCreateInBetweenNormals() 265 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); in impCreateInBetweenNormals() 308 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); in impMixNormals() [all …]
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| H A D | polygontubeprimitive3d.cxx | 80 aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft)); in getLineTubeSegments() 83 aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft)); in getLineTubeSegments() 86 aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight)); in getLineTubeSegments() 89 aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight)); in getLineTubeSegments() 138 aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull)); in getLineCapSegments() 141 aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull)); in getLineCapSegments() 144 aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0)); in getLineCapSegments() 399 … aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b))); in getLineJoinSegments() 415 … aMiterPolygon.setNormal(c, basegfx::B3DVector(aMiterPolygon.getB3DPoint(c))); in getLineJoinSegments() 449 basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector) in getRotationFromVector() [all …]
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| /trunk/main/drawinglayer/source/attribute/ |
| H A D | sdrlightattribute3d.cxx | 43 basegfx::B3DVector maDirection; 50 const basegfx::B3DVector& rDirection, in ImpSdr3DLightAttribute() 61 const basegfx::B3DVector& getDirection() const { return maDirection; } in getDirection() 79 basegfx::B3DVector(), in get_global_default() 92 const basegfx::B3DVector& rDirection, in Sdr3DLightAttribute() 168 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const in getDirection()
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| /trunk/main/svx/source/engine3d/ |
| H A D | svx3ditems.cxx | 229 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection1Item() 233 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection2Item() 237 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection3Item() 241 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection4Item() 245 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection5Item() 249 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection6Item() 253 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection7Item() 257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection8Item()
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| /trunk/main/chart2/source/tools/ |
| H A D | BaseGFXHelper.cxx | 95 B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) in Direction3DToB3DVector() 97 return B3DVector( in Direction3DToB3DVector() 104 Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) in B3DVectorToDirection3D() 113 B3DVector Position3DToB3DVector( const Position3D& rPosition ) in Position3DToB3DVector() 115 return B3DVector( in Position3DToB3DVector() 122 Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) in B3DVectorToPosition3D()
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| /trunk/main/basegfx/source/matrix/ |
| H A D | b3dhommatrix.cxx | 391 void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV) in orientation() 405 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation() 409 B3DVector aRy(aVPN.getPerpendicular(aRx)); in orientation() 446 B3DVector aCol0(mpImpl->get(0, 0), mpImpl->get(1, 0), mpImpl->get(2, 0)); in decompose() 447 B3DVector aCol1(mpImpl->get(0, 1), mpImpl->get(1, 1), mpImpl->get(2, 1)); in decompose() 448 B3DVector aCol2(mpImpl->get(0, 2), mpImpl->get(1, 2), mpImpl->get(2, 2)); in decompose() 449 B3DVector aTemp; in decompose()
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| /trunk/main/svx/source/dialog/ |
| H A D | dlgctl3d.cxx | 217 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType() 226 basegfx::B3DVector( 5000, 5000, 5000 )); in SetObjectType() 329 basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion)); in Construct2() 422 basegfx::B3DVector aDirection(GetLightDirection(a)); in ConstructLightObjects() 430 basegfx::B3DVector( fLampSize, fLampSize, fLampSize)); in ConstructLightObjects() 461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight() 777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition() 798 basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor)); in SetPosition() 960 basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const in GetLightDirection() 979 return basegfx::B3DVector(); in GetLightDirection()
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| /trunk/main/basegfx/inc/basegfx/polygon/ |
| H A D | b3dpolygon.hxx | 40 class B3DVector; 93 B3DVector getNormal() const; // plane normal 94 B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point 95 void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
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| /trunk/main/chart2/source/inc/ |
| H A D | BaseGFXHelper.hxx | 64 ::basegfx::B3DVector Direction3DToB3DVector( 68 const ::basegfx::B3DVector& rB3DVector ); 70 ::basegfx::B3DVector Position3DToB3DVector( 74 const ::basegfx::B3DVector& rB3DVector );
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